btw, you may notice some areas lacking, if you find you want to contribute, feel free to either update the html locally and send me the file (james@flaagan.com) or put commentary in this thread.
Grats Ruz! I am working on trying to get a freelance gig myself. My wife takes care of her Grandma with dementia so I am unable to relocate and there isn't much locally for work.
Sounds like a conspiracy... ...or an RPG plot. "The local <insert wildlife> are acting strange and aggressive, it couldn't be that the dark lord misplaced his artifact of unimaginable power when he was here for burgers last week, could it?!"
you must be very lucky then :p I run into this issue frequently. Maya face extrude seems to hate geo thats doesnt have uniform faces or organic surfaces. the local translate usually will be ok, but thickness is the buggy one.
dunno if this is helpful or not, but the absolute biggest productivity killer for me is having to locate shit. Like maybe you open some program that you just use every once and awhile, and you know what you want to do but you got to spend 2 minutes trying to remember where the tool is. Any time you can just text search a…
You need to learn how to localize detail and gradually reduce unneded detail whenever possible http://wiki.polycount.com/wiki/File:Subdiv_stepdownguide.png Note that there are no other ways. You *can't* describe a hole on a curved surface without the proper amount of edges.
Hi SlyRipper, The turret doesn't work with a simple look at command since it needs two joints to orient itself. In order to aim it needs to rotate around two diffent constrained pivots. Y for the base, and local X + Y for the head.
Absolutely gorgeous work. I gotta say, I'd buy the game if all it provided me with was a place this beautiful to explore. Just walk around, look at things, maybe chat with the locals a bit, sit down on a meadow and watch the clouds.
Thanks man! I was going to mention that a local company uses Maya instead of Max (I was taught Max) and that this is perfect to kick start me into Maya, and then I realized you work at that company =P Happy Birthday and thanks again.
The problem is that you compare float values directly. Use this instead: if distance cV1 cV2 > 0.001 do appendIfUnique aDV i And read this: Comparing float values, by Swordslayer. And make all variables from the first 11 rows local.