Technical questions should be posted here: http://www.polycount.com/forum/forumdisplay.php?f=43 also, read this http://www.polycount.com/forum/showthread.php?t=81154 to know what to do with waviness
Really? I enjoyed all of em. =\ I wanted to leave with "......O....M.....F....G...I'll be waiting for this for real." Until I saw your post. Asian Twilight? o.O
I'd of told him where to stick the belt. 2 jobs did that BS to me, I left right then and there. If the job is ABSOLUTELY worth it, stick it out and remember the belt. If not, f-it and leave.
if you think about it, the plane is not so "mindless". it was probably coming from a portal and the pilot was like WHAT THE F...?! i'm really impressed with the trailer, hats off to everyone who worked on it.
You'll probably get better responses at a forum where artists concentrate on renders. Polycount is mostly about realtime. Take a look at CGTalk for example. http://forums.cgsociety.org/forumdisplay.php?f=46
ok yeah that kong demo was pretty damn rockin'. They did a good job o f portraying the intensity of the situations. This does seem to me to be somewhere between a game and interactive storytelling.
yes. now I'm more comfortable with perspective sculpting. and after I moved model to 0,0,0 there is no more problems with "F" and local rotation! everything works fine. thank you all.
Wait a second here... hold the mother f**kin phone. Your missing probably the best team in the history of Rugby, and without a doubt the best team to watch if you like carnage.
I just recently, this morning as a matter of fact, turned alt+w to spacebar. F that space bar to lock your object stuff! The mouse navigation I have gotten used to...
Hi! I am trying to practice rigging in maya, and I need models to rig. You can send me your model and I will rig it, for free, its a practice to me. Then you can sell the rig on internet or whatever, I dont care. Probably I will use the rig to test technical animation, implementation to game engine and things like that