2 things that could help: 1) Turn off "SMT" beside the Divide button. That will make it so there is no smoothing applied when zbrush divides your mesh. So you can leave it off for a few divides, then turn it back on for your final ones and it will mostly keep the shape with just a little rounding of the edges. 2) If you…
Sounds like a good plan :) keep them coming! i see a few smoothing issues here and there and the curbs could do without the extra edge in the middle of the cusp. perhaps that edge you should add towards the end to make them feel more natural. i don't think the slope starts from the very edge of the pavement does it? and…
You wouldn't need to change geo really appart from the edge adding another chamfer to support a little thickness. If you're pushed for time dw about it just remember for next character, or as a quick fix just extend another edge loop by the thickness of the fabric. All fabric has thickness and usually ends in some hem/seam…
Yes I tried vertex face mode, and that ends up looking like I hardened every edge of the face. Maybe I need to select some outlying vertex faces as well? Passerby: well your script automates things nicely already, because mignormaltools requires like 3 steps each still. It should be like Enrico's maxscript on that page you…
Looking great, keep it up! Here's a few tips; - Learn how to soften or harden an edge. The edges on your cylinder should be smooth (unless you're looking for that blocky look), whereas your sharp edges should be smooth (at least in this stage). You can see some weird black blotchy marks on your model, and it's due to edges…
It looks pretty good! well done, the only criticism I could give you is to focus more on your edges. From the reference image above, the edges are a lot softer around the outside, and on the top beveled piece it is tighter. Edge flow is important with hard surface objects as even the slightest of and edge being too soft or…
skurmedel: Thanks for feedback, appreciate it, will fix those things you pointed out. Glad you like the model :) lonewolf: Thanks! :) Shanthosa: Thanks! I'm using Pixar Subdivisions with weighted edges all over the model, it allows me to use less geometry, and get same results as if i was using control edges. About the…
I think you're right, this is the method 3ds uses to create cylinder caps, nice to know there's some logic behind what looked like chaos. Modelers need to be aware of what their hidden edges are doing, and not think that engines work in quads but know that everything will be interpreted into triangles. In Max its pretty…
You can always learn something about how to properly build a lowpoly. And with 'edge flow' I mean every triangle edge. Just last year I had some fun time going through the edge flow of breath-of-the-wild-links fingers. There are just so many ways you can do it wrong with a plain "nude" figure. Not to mention more complex…
I've recently been looking into Warhammer and just saw this unit on the Games Workshop sight, This model is spot on! Good job, can't wait to see it fully textured! Also, you bake with only one smoothing group, all soft edges? How do you pull that off? Ive tried baking hardsurface objects like this with soft edges and have…