Not a fab start so far, tried to connect to a server and it just crashed the comp. EDIT: Ok, that's the 5th time now, it's not the comp that's crashing but the game itself, unfortunately it crashes in such a way that I can't get back to my desktop :/ I've noticed this thing logs crashes and the words ati appear a lot...…
[ QUOTE ] Moose... you're missing the Documentary of MGS2. That making-of disc they released showing off in-game assets in an in-game controllable viewport. FIND THAT SHIT NOW!! [/ QUOTE ] pretty sure that is on mgs2:substance or whatever it is called - at least in the euro version. their vehicle assets are pretty hot.…
With school wrapping up I didn't have time to participate in the gladiators sculpting challenge from last month, but I did a 2D design for Piranha Games here in Vancouver. The theme probably could've been pushed further, in retrospect, but I like the colours. :) Also, my graduation show's coming up! It's essentially just a…
yes, but would that work for an eye blink? seems like you wouldn't have any control over the timing of that or anything. Or do you get some control over it that way? I just did a test, and it works, kind of. But it seems that it capped my end frame at 2. I could only control the multiplier and the every nth frame box.…
Damnit man. I gasped when I read the thread title, inhaled a pizza crust crumb and nearly choked to death. I thought I was the only person ever to have played Netstorm. It looks like a pretty accurate reproduction for the most part. I don't recognise all the units, but that's most likely because the campaign is crazy-hard.…
Without posting the files, I'm not sure we can help you debug this further. Here's a work flow I used to do back in the Max 3.0 days when loading bips was unreliable: 1. Turn all sliding and planted keys on hands and feet to free keys. 2. Save the bip with key per frame checked. 3. Load the animation on a biped. 4. Delete…
Guys anyone know how to get rid of this annoying seem?? THOSE are 2 separate meshes one near other! when i rebiuld lightning the seam appears, got normalmap backed continuously (like low poly where copied and attatched to both corners of base mesh so the vertex are ok), it looks like sth is going wrong in lightmap (vertex…
All I can say is that there is a beta and I am in it. good ol' NDA. I preordered 3 copies of the CE:) A lot of peeps cancelled based on the latest info about the cut classes and missing cities at launch. I guess I'll have 2 xtra's to sell when those fools realize that they reacted a bit too prematurely. It seems gamestop…
Why do you have texture size restrictions? What engine is it for? I'm digging the chair so far but I think it could use a slightly bumpier texture to simulate leather (the chair is leather right?) Maybe cast darker shadows around where the seat meets the legs. Did you render out AO for the objects? Also the wood texture on…
[ QUOTE ] eheh i cant also see whats so special about halo, played 1 and two and frankly the story was very insipid and felt cliche in some parts...Anyway i cant argue with the billions of fans as they would impale me eheh. [/ QUOTE ] hehe just think about how cool it would be to have an 80's esk halo movie but with the CG…