Hope this makes sense... I don't have all the correct numbers memorized, so you may need to mess around a bit. -Start out by making a cylinder with the number segments equal to the number of arches you want. (like 16 sides, for example). Make it the size of the curve you want, but keep it about 1 unit high. Keep everything…
Here is a screen grab with bipeds for scale. The biped is 6 feet tall. Im pretty sure everything is scaled correctly, I think just the angle was throwing you off. Thanks for crit though, now that I think about it, I might change the wood fence from 8 feet to 6 feet. (I work in feet/inches.) I'm going to have to put this…
Myst and the Mac Performa. That's the only connecting "influence" I can think of. Maybe Oregon Trail on Apple ][s too BUT NOT ANGRY BIRDS AND THE IPHONE a man that cant porgram games and loevs the 360. he hates pc see: rage where its broken 100%</idiot>
The whole concept of the Wii has been great for the most part. There are some highly addictive and fun games out there. And although I might be considered a casual gamer due to the lack of time I have for playing games these days, I'm really a hardcore gamer at heart. I think a lengthy, challenging title every now and then…
[ QUOTE ] This is for the Xbox, baby! [/ QUOTE ] and ps3 and pc, 360 for me though this and mass effect are going to round out november for me, i'll pick up kane and lynch in december
been enjoying playing this game with some friends on 360 the past few days. I downloaded the PC version and I have to say i much prefer it on 360. sure the graphics are better on PC and you can aim easier, but the lack of a mouse on 360 really makes the game more suspensful imo. Anyone else feel like they just sat around…
just read that news article about spore- it does sound bloody impressive- be awesome to see what kind of impact it could have on the industry. I'm looking forward to seeing whether the hype behind the next generation consoles are valid or not- from what I've seen of the Xbox 360, it's more of a case of chucking a few more…
I recently did a Planar Projection (otrthographic) node in order to place decals on 3D meshes. It obviously allows you to project the decals across UV seams, but the beauty is that this is a non-destructive way to position elements in your textures. If your mesh or UVs change, all you need to do is to rebake the World…