These "almost forgotten", but important threads should definitely be stickies as well: http://polycount.com/discussion/148303/of-bit-depths-banding-and-normal-maps/p1 http://polycount.com/discussion/147227/skew-you-buddy-making-sense-of-skewed-normal-map-details/p1
BrontoThunder, Spudnik Thanks a lot! =D Yeah, people don't care much about her, unfortunately. I think she's a cool hero to play and very nifty to design items for (but hard, indeed)! We fixed and resubmitted the Shady Crystal Scepter ^^ http://steamcommunity.com/sharedfiles/filedetails/?id=148191302 And Medusa pic I…
If your normal map will end in a game engine, it will be compressed anyway, so it doesn't matter that much EarthQuake had made a cool post about Normal map and bit depth: https://polycount.com/discussion/148303/of-bit-depths-banding-and-normal-maps
In Mari you can paint or project paint textures in udim view as well as in full object perspective, ortho, or split (half uv/udim view half perspective). Udims/patches are also used as quick auto selection sets to hide/unhide or mask. https://vimeo.com/148083949
Join us for Animbreak Episode #03 on FB Live tomorrow (18th) at 12pm PST with Riot animator Joe Han! https://www.facebook.com/shumface We'll be taking viewer questions live as always and feel free to leave your questions in this thread (https://www.facebook.com/shumface/videos/1486941941329610) as well! Check out Joe's…
Hello all I am a 3d artist currently studying BA 3D computer arts and animation and hopefully I can show the polycount community some work and get feedback and in general have fun doing so Cheers guys My Page: https://www.facebook.com/pages/Steven-Sim-3D-Artist/1489849804561318?ref=br_tf
Minor updates & patches will be free for existing customers, yes. If you purchased it you will get an email notification if a free update is available. I am already working on one for early January that will include things like presets for automated edge wear and a few new nodes (see little preview below) Bigger updates…
Here's a tool I made for making tiling scults: https://dl.dropboxusercontent.com/u/1482056/TexturePlane.ZTL Two subtools - a flat plane used to frame the document, then the actual sculpting plane. Your brushes will need to be set to WrapMode 2 in order for it to tile.