Hey guys, I just graduated from FZD and for the next few months I'm going to be working on my portfolio. I struggled with learning how to do the art side of concepting very hard as I've always been very math and logic brained so I thought maybe I could offer some advice to people who are like me. I am going to try to make…
Found this one while browsing.Registration is free and gives free access to chapter 1 of Starwars Creature design artist Terryl Whitlatch. http://talesofamalthea.com/ http://vimeo.com/36183731
Hey, I have not posted in awhile, but I thought Polycounters would maybe find this interesting! Here is a breakdown of how I'm making the art assets in my game -- I think it's a pretty novel approach: http://www.youtube.com/watch?v=bez-9AnW3kI
Hello! I'm Tony, I'm a 3D Character Artist with 10 years of experience. We can negotiate pricing depending on the length and kind of work you'd like done. I have a broad scope of experience because of my work background. I have experience creating collectibles for print, real-time characters/creatures, real-time hard…
I've also tried to watch as many tutorials as possible, but many of them actually skip the parts that are critical for me, do them differently or just in a way that I can't (with another software for example). Eat3D and Gnomon are a bit too expensive for me, as I'm just a student without income, so investing 60$ in a…
Additionally to the PDF's from Hamish Ames, here is some one and a half hour tutorial/workshop with him from "Beyond Extent" about hybrid trimsheets: https://www.youtube.com/watch?v=jzj1D7pyILI
A dirt simple tut on how to get some damage effects on your armor or mech, or whatever: It's the method we're using on our game Clan Commander: http://www.exisgames.com/forums/ This model is the result: http://www.exisgames.com/forums/viewtopic.php?f=4&t=7 http://www.youtube.com/watch?v=h3VsHpZGPME