Hello!, I'm working on a project for Uni to create the Interior of a Room, which will end up in Unreal.I am replicating the town of Bellhart from Hollow Knight Silksong, which is a 2D / 2.5D game.I'm going to adapt it's stylised illustrated elements into semi-stylised real-time Assets.I'm currently modelling some of the…
I'm doing it right now, actually. I work 8hrs at IGT, then I come home and do a little contract work for 5000ft. Basically I gave a minimal amount of work I could put in over a 2 week period (I said 24hrs, or 2hrs a night). 2 Hours per night isn't that bad I think, but there are times where you just want to be lazy, right?…
I wasn't really happy with the lack of lighting for this piece, so I took some time today and put together some portfolio images. 1324 triangles per character, 512x512 diffuse and specular maps, rendered in Marmoset.
Sometime it's just your location, the timing, who you know. It can be a lot of factors. Some city have more opportunity for juniors, others don't. I'm gonna make an example from what I've seen personally. let's say a big game studio in montreal wants to hire 40 modeler. Of course they want 40 very good modeler. But you…
Hi Polycount ! a bit about Drifter, Superior, and the Role. https://drifter.games/ https://superior.game/ Being a Drifter doesn’t just mean being an employee; it means being part of a team, and we make sure everyone on our team is well taken care of. This means benefits like health insurance for you and your family with…
and here i thought a giant snake was discovered in the vowels of some cave in a remote area of the world and there was now impending doom upon us. anyways... welcome and looking forward to see some of your work.
Interesting. :) I've heard some great things about Unity, so it's good to hear there are definite plans to bring it to PC. I just wish there were some sort of ETA, I've been itching to check it out for myself.
@*Sebastian Here's some topology routing solutions for slots that run across curved surfaces and need to resolve to quad geometry. Support loops and shapes that cross perpendicular to the edges of the underlying curve typically won't disrupt the segment spacing in a way that could cause residual triangles or undesired…
A big thing that comes to mind when I am feeling this way or other people feel this way is to ask yourself: what is the goal of this piece, what are you hoping to learn or improve upon? Answering that will give you some sense of direction. The more detailed the answer, the more you will have a goal to work towards that…