Current Progress: Made a test render of the current scene, I'm thinking of changing the flooring textures/meshes, back wall and roof still need work. Blockout of drop-ship i have started on, trying to make sure it looks good in the scene as far as silhouette goes before going into any detailed forms. No doubt it will…
@lotet Let's say he wrapped the handle with leather and then pin a lot of runic metal pieces to give him more strenght during the fights ! and the pins avoid his sweaty hands to drop it :smiley: Some progress: -I worked on the body, refining the feets and the hands. I'll add wrinkles, veins and all the details after the…
A high poly model of an ACCESS VIRUS A Synthesizer in full detail (the screens really don't do the model justice, but then again i can only post one pic) I made this in 2017/2018 for a music video for one of my songs (was supposed to be a digital prop for the VFX shots) But i didn't get to that yet (private reasons).…
Thx! I'll definitely need to take a look into rigging so I can indeed give the horses good and interesting poses. The shaking thing can indeed be very cool! Because this is part of an exam I had to spend some precious time to all my classes, but I was planning on make a second skin for the other horse. After my exam (end…
Some villagers in the testing map. Shirt colour can be randomised in engine. Will also be adding socketed head pieces to break up silhouette alongside hands props. I would like to create more varieties but we don't have a long time frame. The character is really small in game anyway. About 3.8k tris, I can drop it if…
Alright going to call this environment done. Finished the animations, added particle effects, revised the lighting, polishing, and finished off unfinished/needed props Will be posting a cinematic video fairly some, within a week or so. Learned a ton through out this project which had a span of around 4 months. Next plan…
"But alas, women have breasts" Somehow I think alas may not be the right word... perhaps substitute "hurray" or "huzzah" or something to that effect haha But joking aside this is already looking awesome and contains some great tips a lot of which can be applied to prop modeling just as well (ref gathering and…
Thanks for the fantastic responses! Snader, great article. I'll definitely be using that. One answer to a number of questions, is that the buildings are from a model set I had created in the past which is why they may seem chaotic in this scene. I will however be redoing some textures so that the materials are similar. The…
The short answer is that if you want to be an environment artist and not simply a prop modeler you will want to demonstrate that you can actually put together a scene and light it. Really, as long as you've already got some amazing looking props, why not just go the extra bit and put together a little scene using what…
It depends on the studio. I've worked at two companies as an environment artist, and all the title typically means is that you work on everything that isn't a character/weapon. Whether you will work on larger scenes, individual assets, or both typically will depend on your skill set and company structure. I would recommend…