https://www.youtube.com/watch?v=X7i8tsdNN2I Key Features: * Automatic Surface Alignment: Greeble parts automatically align to each face’s normal—no manual rotation required. * Instant Parenting: Each newly scattered part is parented to its target mesh, so moving or transforming the original object keeps all the detailing…
Great idea! Thank you, that works. And it's a useful trick for a lot of other occasions or problems! Here's the result. The right beam's vertex colours are visible in the viewport, but undesirably lit in the renderer. The left beam's vertex colours are displayed as desired in the viewport and in the renderer, using a…
Hello everyone! I wanted to share my latest piece I’ve been working on: a Barrett MRAD Really happy with how it turned out — especially the materials and overall balance of realism and design. Check it out and let me know what you think! 👇 ArtStation - Barrett MRAD – Game Ready Sniper Rifle
The max viewport shots are nitrous in realistic mode with AO and shadows and skylight-as-ambient all enabled. That along with a 3-point light setup (plus a skylight) provides the right environment. For materials I use blend materials, where the A material visually matches the target, and the B material is a solid color for…
1-Also it is possible to use cage and still bake highpoly to lowpoly by their name? In SP i can't for sure, but maybe in MT ... 2-And how can i get the actual material colors created in DCC such as Blender or Max, ect. For example i set the base mesh to red, and the rounded details to yellow, but if i bake with MT it looks…
This project was focused on taking a prop design we could find from a viable artist and translating the concept into 3D as a Hero Prop. I chose a lantern with a cute heart motif. I feel like I accomplished the idea of transforming the prop into a model that would be seen often on screen in a game and utilizing a low poly…
3DS Max > Zbrush > Substance Workflow Tutorial Note: This was made several years back, and My knowledge of these programs has increased greatly. Most of this pipeline is still relevant, and I hope that you find it useful (9/12/2019) My name is Adam and am responsible for the vast majority of assets in the upcoming game…
I'm getting a warning from Windows Defender: Trojan:Script/Wacatac.B!ml I understand false positives happen, but I don't feel comfortable running this. Having watched the videos though: one point of feedback right off the bat is that a: the yellow outline is terrible distracting. No outline is needed as far as I'm…
Version 1.769 released on 3-3-2012* Fixed texture exporting bug in VMF Exporter. Now the VMF Exporter version number is 1.22. Version 1.768 released on 3-3-2012 * Updated VMF Exporter to version 1.21. Now exports correct UVW (texture translation, scale and rotation on brush geometry).* Added Prop Type controller in Anvil.…
I'm sure exactly what you're trying to do, but there is no feature to match your material or lighting settings to Substance Painter. That said, you could use the Template Scene and Template Material features to set up a default scene and material to cut down on repetitive work. For the default scene: create a new scene…