In Editable Poly, or an Edit Poly modifier, go to vertex subobject mode and press the "create" button. After that you can click anywhere to create free floating vertices.
Stromberg: Same problem here, best to just post it on the crydev forums. Almighy_gir: custom shaders/shader editing has never been possible in the SDK. edit: to slow :)
Yes, when I exported it as FBX, it was editable mesh, so I converted it to editable poly and it fixed the model. Thanks for help! This is some strange trouble with welding though
Sexy, thanks for sharing that. What's with the first minus? Won't that simply get nullified once you square it? [edit]nevermind, I read the parentheses wrong :p [/edit]
Finally found the time to edit the texture and create new screenshots (also edited the main post, but left one old screenshot for comparison), thanks for the feedback so far :)
i think you can switch to editable mesh and use shift to extrude edges, and then switch back to editable poly. i remember 3dsmax5 or 6 was like this too.
Also, if you've done any edits to your mesh after the skin was attached, remember to do a "delete non-deformer history". Edit: 100 post celebration party!
1. select 2 edges and use connect inm the edit edges panel on the right 2. activate either the edge or the face constraints in the edit geometry panel on the right