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Re: Warhammer Orc WOoo
Reply by
SveinY
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Oct 2013
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3D Art Showcase & Critiques
@ almighty_gir okey dokey smokey Small update here.. I started a littel on the armor this is only diffuse and Toolbag default spec on :)
Re: Problem with lightmap UVs (I think)
Reply by
Simmo
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Feb 2012
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Unreal Engine
What is your lightmap resolution on the mesh in the content browser? Try setting it higher than the default 32 and see how that works
Re: Designing Uncharted 2 with Google Sketchup
Reply by
pior
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Feb 2011
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General Discussion
That's the new Wacom menu associated with that new round button on the black 21ux. It's set by default to photoshop shortcuts, but it's kinda useless really.
2 results
Re: Jaggy edges? Maya
Reply by
commander_keen
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Jun 2010
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Technical Talk
Up the antialiasing settings? Maya defaults them pretty low iirc. It also doesnt help that you are outputting them to gifs.
Re: Lychee's Workshop & Concepts
Reply by
Sukotto
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Jan 2014
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Dota 2
Yeah just make it fit with the default headpiece, trying to make sure it fits with every other head item is near impossible.
5 results
Re: 3Do / Marmoset disparity
Reply by
dickiegriffin
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May 2015
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Quixel Megascans
can you specify your own external skyboxes in 3do? it just seems to give you the option of 5 default ones
2 results
Re: [WIP] Kerrigan
Reply by
artstream
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Nov 2013
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3D Art Showcase & Critiques
Mind putting an updated front view up in a default pose? It will help other people see what could be fixed with the face.
Re: UE4 FBX Importer
Reply by
JedTheKrampus
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Dec 2014
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Unreal Engine
Looks like they've enabled MikkTSpace by default for 4.7 now for static meshes. MikkTSpace for skeletal meshes is still being reviewed.
2 results
Re: First Year Srudent - I need some help!
Reply by
xillyriax
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May 2012
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Technical Talk
if it still looks dark you can also up the Diffuse attribute on the skybox shader; change the default .8 to something higher
Re: UE4 environment - Uncharted 4 inspired scene
Reply by
milksnake96
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Oct 2016
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3D Art Showcase & Critiques
Sure Lts3d its very simple, i just multiply the base color by a default amount of 0.8 and plugged it in the subsurface color.
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