I found this amazing concept of a sword on Pinterest and decided to make it into 3D! I mainly blocked out the main shapes in Maya and brought the midpoly into Zbrush to give it more detail. I then put it back into Maya as I built the candle mostly in Zbrush and had to Quad-draw over it to get a good lowpoly for it to bring…
First thing that bug me is the scale of the overall scene. plus texture details are also very big and compare to the things around. I think you are following this https://www.pluralsight.com/courses/game-environment-modeling-fundamentals Look at the scale of the assets to each other. Make the longer bridge. right now scene…
I took the time to set shortcuts in max so I don't have to waste digging through menus once you set shortcuts for as much as you can I mean bridging, and swift loop, and even setting to show and hide end results in your modifier stack.. You will love the program. If you don't work with shortcuts your rising for a fall if I…
Hey there -- Hope you don't mind, but something jumped out at me about the Joker picture you're working on. I feel the bridge of his nose just drops too sharply into his face, as if it is too sharply defined. There is no flesh surrounding it. If you look at the illustration you are working from, you can see there is…
You could start by using a skin material. :) Use the human skin translucent material preset and go from there. If using KS bridge from ZB then there is an strange bug when applying the skin mat. You have to make sure that the subtool has a flat material in ZB before sending to KS. Also, for a portrait render you want to…
Thanks so far for the support and the critique. Shrike, KristaW, do you mean a blog-like Home page would be better? I'll have to chew on that. Good point about multiple items showing wireframes - I could do that. As for the Construction page, then everything behind and on the site is very much something that will and have…
So here is another update. I was just enlightened about the whole floating geometry for detail and I am loving it. I'm leaving the more complicate pieces till the end. One thing that I have doubts about is the baking process if my gun is symmetrical. I was going to make the low poly, unwrap half of it and stack the UV's.…
Defiantly the way to go with the block out first, I'm interested to see how you plan on bridging the contemporary stone with scifi metals. From an artistic perceptive I would possibly look into loosing those laser/led screens and work more with the underwater captains quarters themes, having his prize monster collection of…
perth! meh smelly and hot not too mention people like electric_geisha :P Syd's not bad, you could do the basic stuff like touristy stuff - the harbor bridge climb (book early), opera house etc...or go to the beach/es - but i'm not sure how your pasty-english moon-tans will handle the sun :D (for cg/games jobs try looking…
Plus all that money is going into the electronic hardware leaving you with crappier cheaper materials for the rest of the guitar. Funny thing too I saw one of these on display at the guitar center here. I strummed the strings to try it out and one of the strings snapped off. Probably cause it's tuned up and down so much…