They messed up vertex snapping in 901 as it was flawless in 801. Anyway here is a script I wrote for snapping the center to any selected vert. https://www.dropbox.com/s/hknbo7o71xrcd4u/Set_Center_2_Vert.zip?dl=0 Just select a vert and run the script :poly121: cheers
Thanks for the replies! That would be great if someone could provide the script lines to just output a list of individual triangle verts + tex coords as ascii text. I don't have Max -- is it pretty straight forward to configure it to use a script when exporting?
ah perfect thanks vig and prof, I really should learn how max scripting works :P I used Jim's tools and tweaked his script with your bit of code, minus the $.pos = [0,0,0], works like a dream :D
hmm, by the way, is there a script or plugin which switches off all the 2.5D tools and maybe a script for photoshop commands (i really hate to use a submenu for changing the size of the brush)? I heard that ZBrush has a very flexible and easy to edit UI...
Don't forget to share your own scripts with others! Session recording is on by default every time you fire up Zbrush. All you have to do is stop recording when you are done modeling/painting and it will prompt you to save the script!
Is there a feature or script for paint selecting faces in modern versions of 3DSMAX (like how modo lets you click-drag on a surface to create a selection)? The old "paint selection region" is kind of worthless due to how it projects through surfaces. I used to do this with a script but unfortunately it doesn't work in…
Just wrote this maxscript, should work Just add this to your scripts then run the script on a hotkey, it should toggle isoline on/off all objects. for selObj in selection do ( if selObj.modifiers[#TurboSmooth].isolineDisplay == true then ( selObj.modifiers[#TurboSmooth].isolineDisplay = false ) else (…
Open the script editor, does it give any more info after that error line? Also, did you install any custom scripts? You can use a temporary work-around and use the F8-F11 keys for object/vert/edge/face select modes.
Rigging is complex, learn MEL, and you'll have alot of control. Maya is MEL no going around this, unfortunately. Why some prefer Modo, there is scripting in Modo but you can do alot without knowing much scripting with Modo. Currently I'm putting focus on render control.
Works perfect. Thanks! Trying to use this script with edgeChamferTension, bit it give me 1.0, not incremental increase with +0.1 step. Script with -0.1 work fine. ( local currMod = modPanel.getCurrentObject() if isKindOf currMod Editable_Poly or isKindOf currMod Edit_Poly do currMod.edgeChamferTension = amax 1…