In Substance Painter you can paint on a special geometry of 8 quads for example considering each quad have it's UV in 0-1 space . Overlapping each other UV in a word. But once you try to paint in actual game asset, a piece of a road for example which tiles outside 0-1 UV space without UV splits you could paint only on…
Thanks for the reply... Okay, so I see that it's not a simple 1 answer for every situation... So generally fewer keyframes would be less memory expensive but the total number of frames in a file, you don't think would affect performance. If for example, I have an animation that is 5000 frames long and only 1 keyframe every…
Ambient Occlusion is often different across the surface of the model, so it usually needs unique UV space for every surface. However some parts of a model could have the same occlusion, wheels on a car for example, so you could overlap those UV parts to save UV space. Normal maps typically have a lot more reuse…
I have seen very upsetting things in broadcasting as well. I agree There is a lot That would be a mistake for game dev. Anything that cripples creativity for instance. So we all can agree that we will not be pieces of shit. Now tell... In this creative industry, do you really believe peoples self worth and attitude to…
Yeah workflow/input can change on different implementations of PBR. PBR is a fuzzy word for saying the rendering using more correct algorithms to closely match the physical world. And in some cases building functionality into those algorithms that doesn't allow for unrealistic materials. For example it's now common to have…
Welcome to the forum, and your character looks super cute and awesome! sword design dosnt really match character design, other then that its looking really nice! love the rendering and color choices. what I mean about the sword is that its very jagged and detailed compared to the character, which only uses smooth round…
Hi Luiz, that's great about the Ctrl+Tab, but just to make sure when you will hide for example all the images and will bring them to front with the space key, just make sure the last one selected remains on top of the others images.. -also for the presets let's say I am working on a asset, and I have all my references…
If you keep things together they will project onto each other which is not what you want. In example, my most complicated model even though some might not think so anyway, was a "rock" based character. I had to bake everything separately and so for example his fingers are separate objects and i had to bake the palms…
Hey Torch! I'll try keep it short - I often come up with ideas for color palettes when thinking about the mood I'd like to deliver. In example whether I'd like a character or environment look harmonic or aggressive. I often think about color harmony and color meaning (what the colors are often associated with), for example…
one other issue i can think of, is that worldspace vertex normals aren't simply a case of "blue channel = up". up is a combination of all three channels. so the first thing you'd need to do is find out what direction is "up" in UE4 (for example, is it Y up? i'll use that as the example i'm about to make). then you'd need…