3DO is a separate program and cannot be docked inside of Photoshop - the workflow primers show it inside of Photoshop with the UI minimized (press Spacebar in 3DO) to make it easier to follow along. :smile: If you wish to 3D paint with 3DO, you will need to create a MultiNormal and click on Enable NDO Painter with NDO. Or…
Hey Robin! Sorry about the trouble! We can step-by-step troubleshoot for you if you'd like. Did the W10 system have the Suite installed at any point previously? If it didn't and you continue to receive this error, I can get a 30-day license issued to you for trial purposes. :smile: In regards to painting, closing 3DO and…
If you want to remove consistency along the edges of a model, you'll need to overlay a texture into Dynamask along with the curvature settings. Try looking at the edge tarnish mask as an example. You can also paint a custom mask in Photoshop that will be influenced by the texture overlay when you paint at small percentages…
Okay thanks. I still dont understand why there is disk writing at all for the most part. With ram as cheap as it is, i'd rather run 64gb of it and load quixel entirely into that each time i load. Even progressively in the background to get up and running even quixellerly. At least having the dynamask window and the…
Hey there, Editing a mask after creating a material by ID should just work by clicking the Dynamask, I can't see SUITE in the video, but the mask should remain. This may be an issue with the version you are running. On Quixel Tools Group we've released v2.2.1 Pre Release 3 internally to the group, you're welcome to give it…
The issue you're experiencing isn't DDO applying the textures incorrectly but rather that your model's axis is not set to what 3DO is expecting when it bakes your object space normals for you. A simple fix is to reimport the project and re-select the mesh with the correct (Z-up) orientation. Slightly more time consuming is…
I just found out something super odd... My mesh is fully smooth both high and low when I did the height bake yet I would see the facet look on the normal after stamping it. I did a dynmesh in zbrush then manually smoothed the mesh and when I did my alpha doc grab it came out perfectly smooth... I really don't understand…
Thanks Guys! But i cant get a nice EdgeWear. What you mean to play with Curvature? With the Curvature Mask? But this is not for Edges? C,c Edit: I can choose "Edges" but they´re too clean. I need some more Rasp,Random,Acid Edges ^^ Edit²: Allright Guys, i found the "Curvature" Option in Dynamask. Is it possible to Unmask…
I do not think that you've understood my question. I'm not debating on how good or bad edge padding is :poly136: I saw a feature that is supposed to reduce ammount of visible seams by fading out dynamask near UV borders or something like that in one of the latest versions. Apparently it uses borders of islands in color ID…
Hi there. I'm working on a new game character model, and I have problems getting the results I want. This is the concept I found randomly online: This is the stage of the model: I did post this on Technical Talk but was told "You probably should have posted this in 3D Pimping and Previews", and I really really want to get…