Just started this last night. Spent about 4-6 hours on it so far probably? This is going to be going into GTA IV on PC. I still need to figure out the pipeline exactly, but I'll worry about some of that later. Right now it sits at just over 4K polys. I'm aiming for under 10K polys since the Banshee I looked at was around…
Heya all, I have released a version of my campaign with 2 of the 3 chapters "completed". Take a run through and provide any and all feedback! thanks http://www.l4dmaps.com/details.php?file=4268
Hey guys! Hope it's okay to post this here. Just finished working on my 2nd pack. In this set you will find 25 sculpting platforms to be used with your characters and props! This can be used from improving your final render/presentation to 3D printing figures! When you buy this, you can used this with your personal or…
Tickets are on sale woooooooooo. I'm guessing there will be some kind of Polycount meet up like last year? Would be cool to meet up with you guys again. http://www.egxlondon.net/tickets Im tempted to get the 4 day early access pass but will wait a bit and see :)
Sadly, this hasn't helped either. :-\ I've tried changing it to both 128 and 256 but the seam is still there. It's very confusing as I've noticed these seams don't show up in my 'render environment' I've set up, but a new default empty scene does, so I figured it must be something to do with the lighting. Also, if I put…
renderhjs i think its working with 2009 if im not mistaken?I believe someone confirmed that in another forum somewhere.People have e-mailed the guy who made the script but without success and that why i ask around for some help. The script seems to work after i close all these things poping up,I also get a dialogue window…
Thanks for the reply @slosh . Appreciate the guidance That was my initial reaction as well... Just feels pretty ridiculous to squeeze all that they were asking for in a week, but I let my excitement get the better of me and agreed to it. The specs are 25k tris and 1 single 2048 diffuse with baked lighting. Animation…
Things havent necessary been slower, but development has been non-productive in tangible results. Dont get me wrong, an awful lot has been done, its just not anything that I can directly showcase! This is a LUTY. It is a Sub machine gun, remarkable inaccurate and prone to jamming and unfortunately breech explosions. It is…
Really good for your first time texturing, I assume the image of the far right is the bitmap? Can't really see the boundaries but I think you could have gotten a lot more resolution out of the UV space. Also, for something like this a 1024 is too big, 512 or even 256 would be better. Cylinder tip: If you aren't going to be…