Using nearly every ounce my mental capacity I've deduced that Max 2013 will be an acceptable and stable release. Mostly dictated by this pattern: 3D Max v6 - Pretty solid release 3D Max v7 - lots of broken new render to texture/normal mapping features 3D Max v8 - Again pretty solid 3D Max v9 - lots of broken new features,…
So I guess I'll post from older to newest, and keep updating as I go along? I'm currently pretty much at a place I'm not comfortable with yet, and I really hope to improve and eventually start doing 3D modeling.. and hopefully get as good as some of the members on here! For now, I'm trying to improve as much as I can in…
Thanks for the replies. I will definitely check out 3Dcoat! Nice model and texture :) Also I tried Mudbox 2013, getting smoothing groups functional in there is a pain in the ass (FBX), but the worst thing about it seems to be it handles "stretched" polys and tris really badly when you paint across diagonal lines. The paint…
Ham-strings are way too fat. I would just smooth blend the whole knee area, knees can look weird when the leg is at a stand pose, but it seems way too blobby and defined. The upper leg meeting the knee is crazy as well. Its like somehow he works out the muscle 2 inches above the knee cap. Its huge. and looks kinda saggy…
it's a known issue (for ages I think) and I think people "fix" it by scaling model in Modo. I fixed it by another method but I haven't imported anything in UE4, so it may not work. I had this problem when I imported my FBX files in 3ds Max but I fixed it by setting system units in Max to mm and then doing the same in Modo.…
Fantastic high polygon character with amazing design, but let down by noisy normal maps and lack of surface definition, your metal really doesn't feel like metal. I personally would remove all the low level noise from your normal maps and fall back to a much cleaner specular/gloss. You have some great forms in the…
this works very well. i've set for myself same kind of goal. i started in 2011 with 3D, worked a lot, in 2013 i set myself a goal to get a job in 2014. for those 3 years i had one friend, that i was in contact 10% of the whole time. so basically i've cut on social life a lot to achieve something i want. and also i was…
So just a little update for all of you! I have worked on my first shipped title, Kinect Sesame Street TV Season2, I can't post up my work but check it out if you have a chance. Besides this I've been working on various little pieces of art which will be posted up in the near future. The big news is that a small team of us…
subdividing and triangulating the mesh before export has fixed these problems for me. also, using FBX instead of OBJ made a difference on my last project. mudbox also dislikes mirrored UVs to some extend - in 2013 i had a fair few crashes when using paint mirrorX on a surface with mirrored UVs. but mostly the troubles seem…
HI LEE. I have little comments...Mainly cause I'm not exactly a character person. This is going to come from whatever lady side of me I have left. personally I think the make-up can do with another pass? less red? Perhaps a smokey eye even…