[ QUOTE ] John: Two things that you may or may not have sussed about your web design problems. It all has to do with how HTML amd CSS get rendered by the browser. One, putting that line of code at the beginning of your page lets the browser know exactly what flavor of HTML you were intending to use. So much for standards,…
It would depend - for example, if your game is vertex baked (say, you just baked Radiosity in 3dsMax) then your work has a constant performance/memory implication in game... for example, the memory footprint will be exactly the same and the performance/fillrate will be exactly the same no matter how you adjust or setup…
Glad to see I have "fans" . Always encouraging to have someone not only like my work, but remember things I've done too Anyway, I won't let that go to my head lol The other day I kinda realized how much of an improvement it would make to darken the worn areas. I know people kept telling me to do that before, and I meant to…
'Laughter in the face of Death' (In the furthest and darkest of forests, they say is where you will can truly find magic, creatures from your wildest dream, demons, angels and what are known to us as, the lost ones...) “Do you hear that, in the distance?” -“This laughter, the child is back…” “She won’t get away this time”…
When talking about accuracy in normal maps we basically have 2 separate issues to consider. 1. Accuracy as it pertains to bit depth, comparing a 8bit image to a 24bit image, sure you would instantly say the full color image has more accuracy. However, we fail to consider that a tangent space normal map, being the…
Hey man, it sounds like you're asking for feedback on how closely you stuck to your reference? If that's the case then I'd say that the handle looks like a different kind of wood based on the pattern of the grain. And the blade looks like a different material based on how dark the metal is in the reference. Excluded are…
So last night I was running around with a buddy and we stumbled upon the underground jungle environment. Mind you we have about 180 health, iron armor, a steel bow, and gold sword. He has a cloud in a bottle and I only had a magic mirror. Hornets immediately swarm us and we try to run for shelter. Coming upon a small mud…
Hey @BIGTIMEMASTER , thanks for the excellent feedback and your time getting back to me on the piece. You are 100% correct with all of these things. I made some errors which stop the piece from hitting the realistic benchmark I was going originally going for. I'll forgive myself for my naivety as this was my first play…
I have too very major issues. The item system and the constant berserker mode. This "pinyata" item system is really silly and dumb. It removes the need to utilise level resources effectively and it removes incentive to explore for secrets if health and ammo spews from enemies constantly. It might remove the fantastic…
So here's a kind of a big Art Dump from the last game I worked on at Funday Factory. It's called Spellbinders and it was a collaboration between Kiloo and Funday Factory. I did most of the character art alongside the extremely talented Bo Mathorne. We were a dynamic duo of artistic awesomeness! It was a great production to…