@RN , @GhostDetector : I am happy to report that I got it to work. Line 36 of the code put me on the right path, and this thread https://www.daz3d.com/forums/discussion/24766/zbrush-4r6-released (msorrel post) made it clear : for some reason GoZBrushFromApp.exe was simpky not on my system, its disappearance likely caused…
Heya @Tiles , thanks for chiming in. I do understand that it is grayed out, but why would it be considered invalid ? Blender still uses this string to catch any updates made to the source file that the path points to on alt-R, therefore the link is very much valid and has to be stored somewhere in the .Blend ... Also, when…
Brilliant, and I wasn't even checking for updates. You forgot to mention there is a dev version of cycles baking on the github... If it works, its change today. What I want to know and no-one is ever clear on with blender is hardware. I.e. will I want a better graphics card or cpu when I find baking is painfully slow. I…
My english is not good enough to see if its sarcasm or not.:\ I did take a look about Blender sculpting (since I remember it be very hard und uneasy for artists) and the new features changes a lot of things : with Constant detail we don't care any longer with the topology and we can add or substract any object we want…
If I am doing this correctly, this means you just mark the edges you want to be sharp, then ticking the box include normals on export will make it appear properly in engine. I quickly tested it on a cube going to Unity, and it seems to have worked. If there is a better/easier way than this, please let me know. Also, is…
Letterrip, great post Problem with the blender artist community and lack of good artists is mainly blenderartists.org, that place is a shut in community where few really develop, and people sprinkle around false reinforcing comments and feedback in threads. It even got to the point where a special forum part called…
That sounds like a great idea. I am a long-time Blender user, but as I couldn't find any way to turn on split normals I just assumed it had not been implemented yet, so in my opinion it needs to be a lot more obvious than it currently is. Also could auto-smooth (or whatever it'll be renamed to) also be enabled by default…
Yeah I'm aware of the hotkeys to lock an axis but even if you manage to recall them, it's still an extra action taking up more time and a button clogging up the keyboard. When I'm modeling in max I pretty much always have my hand on 1234qwert, and my pinky on the modifier keys. And using orthogonals is a subpar because…
I'm currently trying to get into blender with the release of the 2.8 beta. Coming from 3ds Max, I desperately miss the ability to just Shift - Drag on a gizmo axis to extrude an edge or quickly copy faces around. I've tried googling for an addon or a clever Input solution, but haven't found anything yet. It feels a little…
I think that all of 3ds max smoothing group actions can be pretty easily done in Blender too. First of all there's select similar coplanar under your chosen angle, then you can select boundary edges and mark them as sharp. Let's say that you want to select a "smoothing group" you can do that pretty easily as well by…