Hi! Don't understand how such a file could be too heavy, it would be a mesh and the two normal maps that should get combined. No high poly or anything like that. In my opinion it would be best do a simplified test anyways. If remember correctly, in UE4 only tangents of UV0 were stored. To use a tangent space normal map…
Their changelist doesn't mention it. And their docs don't talk about it. They seem to have fairly standard brush controls, either painting into the UVs or painting by projection. https://docs.instamat.io/Products/InstaMAT_Studio/Layering/Layering_Interface/Brush_Properties As you've found, the plagiarism machine regularly…
unit187 gotta love Jinx! heboltz3 Glad you're enjoying the thread, thanks! katana Haha I'm always taking my time when doing stuff at home :) it's a change from work! Still need some parts to be done and a whole lot of polishing work but will get there! crazyfool Thanks for your paintover once again! always helpfull! Sooooo…
Strange, I've not experienced that. Usually sub-d is a quick and easy way to check that your mesh is good. I think a lot of folk who come over from Max get confused, Max is odd in that it very easily lets you make sloppy models (even the cut tool will show that you're cutting from a vertex, but will actually make a second…
I dig the presentation on this piece. You've got some good modeling, texturing, and lighting on this piece. The one thing that's really off though is wax wouldn't work it's way up the tablet like that. At most it would build up higher at the base and then work it's way around the candle to go down. The cloth is also not…
@Ruz aw I'm sorry man! I had to do those too :) While it's a good exercise, I'm definitely not for dry copying though. More about fresh ideas an inspiration. We spend weeks, months, sometimes years on an art piece yet fresh ideas on how to improve are so rare. We bypass such a huge body of mind -blowing art that no one is…
After seeing Ankit Garg's redesign of Link from the Nintendo series The Legend of Zelda, I decided to redesign the goddess statue from the same series to be my hero assets in the scene. https://www.artstation.com/artwork/bg0LZr (The Goddess statue from The Legend of Zelda series) I am aiming to redesign the statue as a…
Hello!, I'm working on a project for Uni to create the Interior of a Room, which will end up in Unreal.I am replicating the town of Bellhart from Hollow Knight Silksong, which is a 2D / 2.5D game. I'm going to adapt it's stylised illustrated elements into semi-stylised real-time Assets. I'm currently modelling some of the…
I'm doing it right now, actually. I work 8hrs at IGT, then I come home and do a little contract work for 5000ft. Basically I gave a minimal amount of work I could put in over a 2 week period (I said 24hrs, or 2hrs a night). 2 Hours per night isn't that bad I think, but there are times where you just want to be lazy, right?…
I wasn't really happy with the lack of lighting for this piece, so I took some time today and put together some portfolio images. 1324 triangles per character, 512x512 diffuse and specular maps, rendered in Marmoset.