hi there folks. newbie here. just getting into 3d since I'm extremely passionate about not starving to death. Tried graphic design and web dev but AI threw a wrench in that. Did a lot of research before giving up web dev. Really wanted to make a living makin flashy sites but with AI i don't see a future there. Currently,…
Got around to finally implementing a neat Niagara particle effect to simulate blowing sand off the sharp curves in my dunes :) Included now is blowing sand and slight god rays to hopefully draw the eye but not be too distracting. I can't take credit for the god rays however as that is "LazyGodRay" by Devin Chiu made using…
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ARTIST| OPEN TO WORK & PROJECTS 3D Artist specialized in stylized environments and props. I detect mistakes others don’t see,
ensuring quality and detail in every project. 🎨 SERVICES * Modelling of high-quality stylized 3D assets with Maya. * Creation of stylized 3D environments in Unreal Engine 5 & Unity. *…
I'm just now getting back into the swing of things on forums, so forgive me if i'm bad at this whole posting thing. But... I like the feedback these guys are giving... it's good stuff for the most part. Someone may have touched on this... and a lot may not agree with me. But i noticed you're mapping everything to one…
Nice concept, good start. Apart from the very good critiques already said, I would add : - Lighting lacks color as said previously, but I also think that shadows are too strong. The ref has almost no black area, everything is smooth. It's more about saturation and perspective drawing the eyes to the focus. Yours feels more…
@ Hannah you have a really consistent color sheme. But I guess your altar pops out a bit too much with this grey color, some slight yellowish tones would make it fit a bit better :) @ rockguy Your plants are looking nice, the shading looks cool and they dont pop out so much :) I would adjust the shape of the cave a bit,…
I agree with the skin comments, feel she could have a bit more "shine" to here, and maybe a slight definition of surface between scales & flesh, either by way of some skin SSS shader, or other fall-off type deals on her. The form of the body is really solid, really strong forms. Only exception i'd think would be the hands.…