funky symbols...they're the playstation buttons but sliced n' diced. http://image.com.com/gamespot/images/2005/133/reviews/926596_20050514_screen002.jpg http://image.com.com/gamespot/images/2005/133/reviews/926596_20050514_screen003.jpg
//update - check the third post for a download link. third person model ~3500-3600 tris, i forget 1024 d/s/g/n just for fun :) wire version wire version
[ame=" https://www.youtube.com/watch?v=o8T095mFdW8"]Step Brothers "Boats 'N Hoes" (HD) - YouTube[/ame] ..love it! Modelling looks spot on, cant wait to see the bakes
You might also want to ask epic directly on the udk forums or maybe an email. While polycount is pretty tech savvy this is fairly specific and low level compared to the n
Can you expand on that? I've sort of been subscribing to the theory that if it shades correctly, I'm not caring all that much about poles and n-gons on flat surfaces. Is that wholly wrong?
Whoops didn't see this. Yea awesome tutorial for getting around landscape painting texture limits (16 textures per material in Unreal, or two 4x4 D/N atlases).
Slow n steady. started using crab reference for the joints. I wanted to go with eurypterid type joints but there wasn't enough reference and it ended up looking cliche/generic