I'll 3rd Silo. Its amazingly cheap, stable and user friendly. The 30 day trial is more then enough time to fall in love with it. Ever since I picked it up I was left wondering why Max and Maya don't work like Silo does. Because its so cheap its not hard to convince employers to pick up a copy or two. After taking a few…
or rather, Tualatin but with TriMet its all more or less the same. lol. If anyone lives in the area and would be interested in hanging out sometime. Shoot me an email. Robertheadley@gmail.com Cheers!
Cool. Looks like a swank party Jacque. :) Where would I buy a computer in Montreal? I mean. Im one of those guys who likes to build em myself. Are there any shops where I can buy parts or will I have to order them?
I think the thing that bugs me is it looks to me like his right arm is broken, it feels like you've made the humorous too long and placed his elbow lower than it should be. On the jacket the folds are feeling pretty muddy, they could be more defined and sharper.
blender might be an option: rather affordable ;) - leaving plenty of budget to pick up some addons. can be set up pretty much any way you'd want to (knowing a bit of python helps though - as does throwing away the defaults), it has a modifier stack - although by far not as deep as max's - and even comes with…
http://www.soulpancake.com/view_post/210246/just-remember-this-word-muto.html "It's like watching art evolve. Literally." Really crazy. Not sure how exactly it was made, but I have a feeling it was very tedious...
Link takes on Samus, 1 vs 1 in Basketball. I posted a playblast version (preview) previously. The version I'm posting now is a rendered version with a couple new scenes. https://youtu.be/n7kTmj-tNvQ
Well it's not possible for absolutely everything, but: -Put seams where there are seams in real life (like clothing seams, or panel-lines), or material separations in real life. -Put seams at the bottom, or the side that is least visible. Every single object has an orientation that is preferred: even a 'physics-crate' that…
It looks to me like you are doing fine. Just finish up modeling as a whole. Show us the wireframe. Then you can combine and merge the center line vertices. To do that is pretty simple. Just select the two halves of tifa's body combine them into one. Then take the two opposing vertices on each side and merge them. It helps…