i was sorta confused why they didn't go with the original creature look in the first place. i'm friends with the animation lead guy, usually next to him workin on stuff.
been working on this abit more , going to make a low poly stylised creature , hence why the colours ill be using are so saturated, this is my progress so far.
Came out amazing Chris, good jerb! The crystals are great but my favorite part is definitely his mouth! Inspires me to make a creature for my next project :)
thanks man. these are sculpts for fun , except the fat demon , he is for company creature caster , not my concept . they hire me to sculpt it. not planing to make game models for now.
Amazing work, the creatures are particularly awesome. Like what Logithx said all characters, environments and concepts are all equal in quality...how the hell do you do it?!?!
Beautiful work. Looks like Chinese Geiger. I really like the external skull creatures. You use the repeating theme arrays to great effect. Super stuff!
Might try making his eye glow, might look a bit better there. They are certainly not mindless creatures, but not on the same level as the humans would be, if you get my meaning.
Very cool. I'd love to see some deep sea creature features, such as transparent skin, with the organs visible... I may try it, stop stealing my idea! ;)