I know you're supposed to use mental ray for rendering ambient occlusion maps. But do you use mental ray for rendering normal maps, or do you use the default scanline renderer?
hi i'm new here and this is my new work, a mimic, screenshot preview in unreal engine. going to add in some animation for this guy like how u see in game (default, attack...) c&c are welcome, thanks!
I'm having a excruciating pain figuring out if there are other ways to work around this horrid new axis they have as default in the view port window of Maya 2008. Is there a way to get the old view axis back?
i started messing about with make live, but I want my model to snap to the normal of the live object (rotate to match the normal). by default it just transforms the object without rotation. is there a way to do this?
Hi guys, in maya I often have a 2nd viewport with custom settings (creating/shooting to camera)and wondering if you can do that in udk, but mainly with different camera settings instead of default. Thanks!
Hi guys, I have added the default prefab for screen touch controller, soon as I exported the game to my phone, the controllers weren't functioning. Anyone might help me? thanks
Smoothing entire mesh works ok for organic subjects or characters. Anything boxy shaped or just having close to 90 degree angle in between polygons would need either split/hardened edge or a geometry bevel/ chamfer with vertex normals slightly rotated to be perpendicular to adjacent bigger faces . It's called face…
Trying to work out if those reference shots are from Sydney >_> It's a cute little scene. Your lighting and composition is well executed and is the main thing going for this piece. The renders you've selected demonstrate considered curation: not too many photos, and each has a considered purpose with respect to your…
Day 22 - 38 So. . . I've been forgetting to post updates (Ha ha, oops), but I've been slowly working on the sculpture. Because of the 15 bonus days I'm actually still on the free trial. I've got about 7 days left. Although, I'm starting to like Z-Brush, so maybe I'll keep it around on subscription mode afterwards. Since…