Thank you! Didn't even think that a have something wrong with the shape of the head. :# With your adjustments it definitely looks better and more like human. And yes, I was going for a bit of a stylized look and saw that making eyes lower tends to make the face look younger/cuter, I guess I put them too low.
Hello everyone, In this personal project, I tried to mix a bit of stylized anatomy with realistic shaders. Modeling was done in Blender and textures in Substance.https://www.artstation.com/artwork/9EyArL
Hi there,Looking for a contract 3D Generalist/Tech Artist experienced with Unity to help design and create the look and feel for a mobile VR project.The game has a working prototype already and the role involves uplifting the current art assets to enhance the visual appeal in all areas.This is a remote position for a game…
Just finished a stylized piece. Did this one to get out of my comfort zone and ended up enjoying very much. Still looking for a fulltime position, indie friendly rates.
Thank you for the feedback, Fabi. It's very much appreciated! Here is a closeup of the face and eyes. I'd like it to be a real time character. Or some semblance of one. Some slight stylization is fine with me! I'd also like to rig it and make a simple idle animation for her. (also aware the eyes still need work)
Hey, Polycount is a bit high (no pun intended), you might want to remove some unecessary loops, especially on the lock. Another issue is the difference between high poly and low poly, which results in misaligned edges in the normalmap. Try to not change the overall shape too much when sculpting, or change the low poly as…
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Recently started head bust. My sculpting skills are a bit rusty, and something about the anatomy and proportions feels off. I can't put my finger on it though. Anything that comes to mind at first glance? I'm looking to stylize the character a fair amount once the proportions look okay.
Day 9: Went for practicing a stylized anatomy blockout. May just continue off of this one for tomorrow and see what 4 hours can do for a full body sculpt. And I can give a lot of that time to the head bc I shaped this head in maybe 5 minutes if that xP