ahh i see lol silly me, mustve read too fast where you said itll help to know some scripting and i then clicked on the link assuming you had created the ghostown script, i got confused lol but thanks for the link!
thanks render - that site looks like it has a ton of scripts I just spent a few moments looking at the "most downloaded" scripts i couldnt find anything that was similar to chuggnuts for example in max... I guess maya is a bit of a UV void. thanks tho.
Ninja Pipe now available on Creative Crash. This is a free script to help making Pipes. This is also included in Ninja Dojo under the bonus tools. I will try to get a video up soon. http://www.creativecrash.com/maya/script/ninja-pipe for more info on Ninja Dojo check out the website here:…
Another handy script for work. Can multi-rename layers and more. I had a situation where I need to rename many layers. 3Dmax can't do it. Only this script can do it. https://github.com/cb109/interactive-universal-renamer
@YannickStoot Yea, definitely heard of that one. May have to get my hands on something that'll work for me and try some of these tools out. @C86G Sounds Interesting, any chance that script is sharable? ;) Been looking into scripted alternatives, but no luck yet.
I hate that change too, I used to love to select faces and boom got a new piece to work with. Surprised no one made a script/hack if its possible to make a script of the shift+click option, I miss It damn you Autodesk.
you can check out Ninja Topo. It's a script ive started to help in re-topology. http://www.creativecrash.com/maya/downloads/scripts-plugins/modeling/c/ninja-topo [ame=" https://www.youtube.com/watch?v=drQsYROMgrU"]Ninja_topo - YouTube[/ame]
Heh, I didnt find a way, but I helped Miauu create the Easy Peel, part of these scripts: http://miauumaxscript.blogspot.bg/p/miauus-script-pack-vol2.html . Basically It does what i've described in the previous comment. This should work imho:
ya I will see what I can do with the script, and making it respect hard edges. Just need to make the script figure out which face a vertex normal belongs too. will do that when I get home later tonight.
He probably meant PBR, but PBS works too (Phisical Based Shader?) At our studio we built our own tools with scripts to suffice the shaderfx pipeline. It works wonders. You may need a tool/script person to do that for ya.