Coming along nicely! Not about the project, but the presentation: Your HDRI/angle of choice seems pretty evenly lit for many renders, washing out the normals. The wardrobe seems to remedy that, though. That being said, a more pastel look could work well, too. The table reminds me a bit of the Brambly Hedge TV show in that…
Specializing in hand-painted 3d models for your retro-mobile-handheld-web games. Plays well with others, offers indie-friendly rates. Paid work only please. www.pixelbutterfly.com marie@ pixelbutterfly.com
Hey guys, Want to share my first 3D portrait (not a game asset). Hopefully the likeness comes through. Software used: Maya, Mari, Zbrush, Arnold, Yeti and Photoshop. Would love to get some CC. Thanks!
Hello guys! I'd like to share a work i did recently, a likeness of the Hound from GOT done as a likeness and grooming exercise, done in Maya Zbrush Mari Xgen Arnold Hope you guys like it!
From my own experience and by priority of adoptance per studio for painting purpose [not sculpting] : Photoshop/Quixel, Mudbox, Zbrush, Substance, Mari.
Hi! Perhaps I should have kept it more digestible, like: 'With an high to lowpoly approach, I would closer match the highpoly and improve the highpolys edges/shading'. But as so often with this 3D stuff, I find there's not an 'one and only way', but different options that can be combined based on the situation. And when…