Here I am with new uploads. Today I wanted to to something more easy on the eyes, but I just couldn't help it and ended up with this highly brightness shot. I cannot lie, I DO love Cyberpunk, and TBH the texture work isn't that great here, but I wanted to focus on the lighting, plus I've got some cooler ideas I want to…
I could see myself getting a masters degree if I wanted a nice steady teaching job somewhere, however, if teaching isnt your goal, I dont see the need to spend the time and money to do this. I can't really think of anything that graduate school would have you do that you can't do yourself. As an amusing side note, on…
"i've noticed alot of game/vfx body models are made of separate meshes" Please post actual images of these examples, otherwise the answers you will get will be pure conjecture. There are hundreds of possible scenarios here. And no, there is no indepth tutorial or document on this subject ... because this isn't one subject,…
@orangesky Thanks for the comment. Glad the write-ups have been enjoyable and informative. The short answer is: it depends. Context is really important because, even from a broad perspective, there's some significant differences between organic and hard surface modeling. While there's definitely some overlap in the…
[FONT="]YAGER is seeking a talented and experienced FX Artist for an exciting new AAA F2P project. Join us in shaping the direction of the project as a driving force and push the boundaries to deliver a unique player experience. Were looking for people who love the idea of working closely together in interdisciplinary…
Hi all hope every one having a great time in their lives :) . So question for today as the job market is getting tougher and tougher for artists in general and most I am seeing going freelance (also linked to VFX crisis State side), what should one do to get his/her CV noticed into the company? I am seeing a lot of fuss…
http://www.paulhpaulino.com/how-learning-new-skills-changed-my-career-as-a-digital-artist/ Hey, guys! I just wrote this article talking a little bit about my journey to the VFX industry. I shared a few tips on how learning new skills impacted my career as a visual artist. It was by far the longest, intense and enjoyable…
Hello, we are building a location based walk-around VR experience in the Seattle area and looking to fill out our team. We intend to create the newest iteration of cinema/theater and looking for people who can see that vision. More than half of the team is filled and we are looking to finalize hires by June 15th. Remote…
Are you guys watching Siggraph 2018 this afternoon? Our live stream segment from @GameDevHQ will demonstrate the ease of use in C4D for the art pipeline in game development. Come check out the many guests at http://www.c4dlive.com/. Our segment is at 3:30 PST, today! --- Why Cinema 4D for Game art? C4D as an individual…
Still debating whether or not to go with handpainted or PBR. The issue with PBR is that it changes an audience's interpretations and expectations. One expects more when PBR is involved; e.g, facial animations. With handpainted, facial animations are less expected due to suspension of disbelief.…