Your uvs need to compensate the surface subdivision. I dont know if 3dsmax can do it but programms like UV layout can create UVs for subdivision surfaces.
Trying out hard surface modeling in zBrush. My conclusion: good for conceptual hard surface, but if you work from reference and need precision use a root program.
Too much lighting drawn into the base color. Could use a lot more surface information. What is the surface? What are the details? Pipes? Seams? Handles? Padding? Storage?
I find this separating and piece re-naming tedious and annoying . In many cases you have to keep UV on hi res. Especially when you start from low res and detail it. Sometimes UV on hi res is necessary just to do small details there. Then it's just baking object space normal map and converting it into tangent space in…
Awesome mini-tutorial for the hard surface sculpting there! I can't wait to give that a go, hard surface sculpting is something I've been meaning to get in to for some time :)
It's all about the lowpoly's vs the highpoly's differences in surface directions. They both have to be exactly flat(and matching surface direction) to get a solid color all over the place.
Irrespective of gender, I find distinguishing anatomical subtleties from experience working with traditional media can be extremely challenging too capture whether trying to sculpt a marquette in clay or via life drawing class - hideously tortuous I tell you wouldn't wish it on my worst enemy. ....thank the good lord I'd…
I wanted to do a postmortem walk-through on a piece. Adam Bromell has done this before (although better since his was a walk-through more than a postmortem). Jason Lavoie did a great video series on his Demon's Throne postmortem videos too. The finished scene is at the bottom. This is a walk-through of the process of…
i'm pretty sure its the grip the surface has not the nibs, its made to feel a bit more like paper and of course this produces more friction than the surfaces before
You can't extrude polygons along a NURBS curve in Maya. You can only extrude NURBS surfaces along NURBS curves. Convert the polygon into a NURBS surface first.