Yea I hear ya, caddies are just now getting to the point they feel on level with what was there before. The only place they push past the old menu floaters seems to be all in the back end. Which I think that is their main reason for being so stubborn on the idea. But holy bawls did they get caddies off on the wrong foot…
I never had this problem and I regularly re/unconnect my xbox while playing (because I only have one lan cable and need to switch it between my computer and xbox) :P Ughhh I played for 30 hours now and this game DOES NOT END!!! Im comletely bored with it now so Im just playing to finish it now. I am at that tower with all…
Given past behaviour by EA, I'd second the above to back your stuff up. Recent events and EAs financial status has all the same hallmarks of Ricittiello like when they acquired a casual game developer in 2009 (Playfish - for a stupid amount of money), post massive losses, then shortly they laid off some 1500 people from…
@hansolocambo in a similar vein too Eric's reply, is that we're all here voluntarily learning from each other which is basically a never-ending quest anyway, regardless of status or skill level....so I would suggest thinking about reposting your original comment. I can't speak for anyone else but as a HS modeler myself,…
When I was self employed I acted as a sole trader because I had no real outgoings or expenses and didn't earn a massive amount of money. It simply wasn't worth the extra paperwork for me. However This is important You need to ask an accountant what's best for you. There are a multitude of legal grey areas surrounding tax,…
No problem! Sculpts are the best way to get high detailed assets but they take a loooot amount of time. So at the end they are just worth it when you need a statue or high detailed piece (hero prop or whatever). For the rest (things like walls,floor, columns... even broken walls and debris) you can use trim textures…
Of course it counts. It's all about the quality of your work not about the name or commercial status of what you did. As for presentation. Mix up some scenes of the complete environment with pictures of the individual assets you did. Don't think you need videos unless you apply for a job as video editor. They can be a nice…
I would take a look at this http://grassetti.wordpress.com/ecorche-statue/. That should help you understand the muscles and how they attach in to the skeleton. Also I frequently look at scan images while I am working. Here is a blog with tons of free images: http://www.ten24.info/?page_id=31 Here is a specific image to…
An environment concept inspired by Skyrim (which can be a surprisingly tactical game when you reach higher levels) and Titan Quest Games *silent update More composition studies. At the left of the image are some remote man made structures, a watchtower and a dockyard which indicates that a civilization/city might be nearby…
There is already a setting to convert the HP mesh smooth preview to polygon during the export (but revert back after the export to avoid any problems). Enabled by default by the way, see the "Convert HP smth" checkbox. If you want to keep the converted model, then keep the maya function in your shelf. I don't think it's a…