I think they're getting away (or at least trying to) from the turn based style gameplay. They started in FF12, and from that short snippet, the gameplay looked on-the-fly input based, sort of like Kingdom Hearts and to a lesser degree, Star Ocean. This would make some sense since the team for the FF13 games are the same…
Hi, this is a good start! If you want to achieve realism I would highly recommend finding real life references that are interesting to you and trying to recreate them as closely as possible. In your image the door, wall, and floor are clearly just using one tiling material, and are lacking in detail. Where is the trim on…
I'm a bit late too, but I want to wish you all a lovely and enjoyable holiday season. May you have a great start to the year filled with many exciting projects ahead. Greetings from a picturesque village in Spain!
Finally have some time off work, so I started on a character project. I wanted to pick up a few new tools, and push for photorealism in UE4. I am building a 1920's Empire State construction worker. Started by blocking out body and a placeholder face, just as a frame to build on. Experimented briefly with cloth in Blender,…
First of all this looks amazing! I certainly wouldn't know where to start in creating something like that! I know next to nothing of FX animation so I certainly can't give any sound technical advice, but I'll try to give some advice as just another everyday viewer. Only two things I wanna point out. First is the very…
Hey folks, just started working on a new character, I always wanted to do something from the Star Wars universe so here I am working on a clone trooper. I'm going to steer away from a standard foot soldier and try to add my own flavor. Only have the base for a head so far, it's uvmapped and baked down with some vcols, but…
Been a While! Hey folks, been a while since I've been back, started a new job and the commute is killer (especially as I'm now self-isolating) only been able to do bits and bobs. I've updated the head and I'm currently re-doing the anatomy of the body If anyone has any feedback on this head so far I would love to hear it.…
@carvuliero I am starting from scratch every single sculpt, I do not use a base mesh I strat from a sphere, the reason why they may look the same is that I follow the same steps and brushes to create the shapes that make up the head. The goal is that as I get more practice I will be able to identify the stuff that I am…
Thanks guys! Wanted to pop in with an update. the spear sculpt is 90% done and the low poly is done and unwrapped, and I'm getting started on sculpting the helm in a minute. Everything is going to be coming together over the next couple days now that I have some time. pictures ! you'll notice with the spear that I had to…