With my lowpoly finished and feeling pretty confident about it I moved on to unwrapping and setting the smoothing groups. I'm still learning the process of how to use smoothing groups correctly for the lowpoly bake but I think I understand it. But any critiques etc is greatly appreciated!
This happen to me just now and It sucked ass! The normal feature did work. How do I get smoothing information back? uhg, damn you Autodesk! Can I transfer one previously saved .obj's or max files smoothing groups to another?
One of the problems is that the reference is not really a side view Hope this could help (I made it very angular to stress the facial planes - obviously that would be smoothed out a little) : You need to get these bone planes right first, then, smooth things out. Good luck!
Try combining everything but the lugnut holes into one smoothing group and rendering again. You may have to bevel some edges for this to turn out right. IT can be a pain getting the right smoothing/amount of geometry in there to make the normals come out well with complicated shapes.
Smooth version (is it still a smooth version for hard surface?) All the small pieces are clean geometry with UV shells unfolded. Low poly body of gun needs to be optimized and UV layout finished and then on to texturing. The tooling on the barrel and surface details on the grip will be done via texture in Substance painter.
Depends on the tank. The MBT-70 (or at least the American version) was designed with a smooth bore gun to accommodate both 152mm shells and Shillelagh anti tank missiles. Though now you mention it, since i bastardized it with two barrels, one can be rifled the other can remain smooth.
Thanks man. Post-vacation blues made me try to race through it fast with impatience, which ended up costing me way more time because I had to do things over and grumpy with myself. Always got to remember, slow is smooth and smooth is fast.
Is this just a painted bump map on it? If it is your probablly should have modeled out the base shapes and render out normals, then added all the small details in photoshop. Right now it looks like it still has ugly low poly smoothing on it instead of nice normals mapped smoothing.
is everything meshmoothable ? i mean that if you throw in a meshmooth on it will it become clean and smooth ? right not it seems like a "fake" highpoly, thats basically a lowpoly using smoothing groups ehehe , anyway i love the siege tank and i am really looking forward to see this come to a conclusion !
You bake with xNormal right? xNormal hates smoothing groups and renders them with seams that alias like mofos. I use a mixture of a max bake (with cage) and an xnormal bake. If you have the uv maps split where the smoothing groups oppose it should bake perfectly in 3dsm.