You can unwrap a single element and copy/paste identical topology elements with the edit uvws dialogue This will stack the uvs all on top of one another in uv space,so you can select all islands and pack them. Or select elements in the viewport and use 'pack together'. Or when you know a mesh will be made of multiple…
Here's a bit of a hacky way to do it. Select your merged hair object, copy uvs to a new set (createUVs>Copy to new UV set). In the UV window make sure you have the second set of UVs selected for the object. Now still in the uv window hit layout, with the options set to non overlapping and "flip reversed" unchecked. Now go…
Wow can't wait to try this technique later tonight when I get home. Thanks for sharing I suppose it's relevant to share a method I use for getting PBR color maps Instead of inverting and soft light try this use magic wand or select color on the areas that have shadow play with fuzziness until you get a selection that…
Thanks a lot for your response! I had looked on scriptspot but had failed to find those two! Unfortunately I could not get any of them to work. The Key Bip Control looks exactly like what I am after, but it can only set the TCB values while one bip object is selected. If there are two or more selected it complains with a…
if you want to fix that easily shotgun, do this: Open the original wireframe file that's just black and white. Select only the wireframe using the magic wand tool or what have you. Drag that selection into your texture file so you have only the wireframe pixels selected. Delete this. Now duplicate the layer, hide the top…
If you try to move a large selection of edges with constraints, yes, they can occasionally go haywire with multiple edges. Normally when doing HP modeling if I just can't get a large selection of edge loops to go correctly, I will simply use the constraints and move a handful of the verts at a time constrained to edges. As…
Using biped or regular objects? If biped, Quaternion or Euler? How many tracks are highlighted on the left? If you select just X rotation and only it is visible does it also move the others? You should be able to have multiple tracks highlighted and manipulate each track by itself even forward and back in the timeline. Do…
I use this very simple script to move the pivot to the lowest center point on the mesh, then move the mesh to 0, 0, 0. I use just before I export props (if I don't have a specific place the pivot needs to be). (--Sets the pivot to the lowest point in a mesh, then center the object to world zeroif $ != undefined then (…
I started using painter right before this project and I've had to learn it too. I built my wood textures from scratch for this project so I could learn how to do it. You can rotate your noises by selecting the fill layer, a transformation handle box thing pops ups on the 2D texture. You can use that to rotate the noise…
You'll end up with two maps one will have good ends the other will have good sides. It's really just a matter of layering them on top of each other in Photoshop then erasing out the bad parts from the top layer. On more organic shapes it can be better to just push the cage outward evenly just enough so that it encompasses…