Thanks dude! gonna try my hardest to get this in by the deadline. roughly 10 hours left. highpoly is as done as its gonna be with how much time i have left. i wanna save the bulk of my time for texturing and cleanup/polish. now to bake it...
I like it, but my bro didn't like it. Guess it's just not his thing. :P One thing I noticed, his right hand is much smaller than his left, and the right arm is also bigger than his left. Might want to fix that.
Nice piece so far. A couple of things were bothering me though. The torso feels a bit long and the edge of the rib cage on her left side doesn't quite line up. Also as mentioned her left thigh looks off. I did a quick paintover hope it helps:
Looking great! looks like you've really pressed on and got to a healthy point. I'd suggest too looking over your lighting, fog, the background and perhaps the capture angle of the camera actor for the water material. the house on the left seems way too far for it to be reflecting like that (left house not right).
So here I made 3 strokes from left to right with different speeds, and exaggerated the result in photoshop. When imported to UDK they all flow in different direction, where none go directly from left to right. The texture file is a .tga using TC_Default for compression edit: forgot picture
@Bal: Making a tool to simplify placing pivots. So for example if you want it at bottom left just click bottom left and pivot is there and can also do mass pivot moves. Wanted selected vertex for meshes where they arent square otherwise I would just use the bounding box.
Man these guys are getting creative!!, I usually Hate these things but I was so enthralled with Capt.Craig Wieslaw's tale, that I just might give him my bank account number. [ QUOTE ] Dear Friend, I am Captain Craig Wieslaw of the US Marine Force on Monitoring and Peace keeping mission in Baghdad-Iraq. On the 10th day of…
not thought of that technique for doing mapping..... just happens I have a couple off tools that do just that :) my own loft and conform mods.... conforming the mapping of the tube object (channel 1) to that of the lofted line while adjusting the u & v tiling of the loft. There's a wrapping issue where the mapping goes a…
also as to your "no slide or arrows" try hold CTRL and then hovering over the box you would type the value in hold LMB (left mouse button) and drag to left or right. also MMB and RMB do the same but MMB is faster and RMB is even fast at raising value
Hi, there are a bunch of shortcuts that can help you out: CTRL + ALT + LMB-drag on Time Slider = scale left margin CTRL + ALT + RMB-drag on Time Slider = scale right margin CTRL + ALT + MMB-drag on Time Slider = pan left and right