CGMA instructor Pete Zoppi discusses the art digital character construction for film, animation and video games. The Character Artist’s role is
rightly regarded as one of the most technically and artistically challenging in
the 3D arena. In part this can be attributed to the increasing demand for
incredibly detailed,…
The Build/ Release Engineer assists the Dev Ops team in promoting the efficient management of digital assets to ensure their integrity for our games in development. Under the supervision of the project’s lead programmer and producer, the Build-Release Engineer manages build processes; file storage and software…
About Gameloft Leader in the development and publishing of mobile games, Gameloft® has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms and with an audience of 140 million monthly users offers via Gameloft Advertising Solutions a unique level of…
About Gameloft Leader in the development and publishing of mobile games, Gameloft® has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms and with an audience of 140 million monthly users offers via Gameloft Advertising Solutions a unique level of…
My dad has been wondering about my goals but i don't have a completely clear view my self. if anyone could answer my questions it would be a great help... some details about me.. I'm currently in my junior high school year I'm also working on multiple portfolio projects both 3d and non, the software i'm using is... *…
Darren Tucker - Artist working at Wargaming UK A proficient video games artist who strives to produce work that is both professional and exceptional. Skills: 3D Hard Surface Modelling, Digital Sculpting, Environment Modelling, 3D Texturing, Animation,Cinematics
Hi Guys, This is my first character model for my showreel. Based on Antony Wards tutorial on Digital Tutors. Please let me know what you guys think. She's just under 2000 polys.
There is no preview image for the viewer exported from Marmoset Toolbag 3.04 . Here are the settings I used to export the Marmoset Viewer: and here is a link to the html file that was exported:http://digital-mapping.net/forums/Marmoset/breakwater.html
Hi guys, my name is Yevhenii Myroshnychenko, this is my first thread here, i'm aspiring artist in digital sculpture and 3d modelling, so i'll share some of my studies and works here, c&c are very welcome
Hi! Best include some pics that show what you're doing or want to do. What's the digital twin of? Generally combining indiviually textured parts (detail meshes) with parts using tiling textures (large areas, trims) is fine. Could have a second UV Channel for AO and masks used for texture blending. Or/and if the mesh has…