Have been browsing Art Station recently, and have noticed myself to be quite desirous of great 2D drawing/painting/concept skills. What good forums are out there to support aspiring artists out there? Ones where you can actually find good critique, feedback and so forth? Also, do a majority of working professionals use…
Hi everyone, I've created a simple script to drastically speed up the Maya to Marmoset Toolbag iterative workflow. Please take a look at the Youtube demonstration if you're interested. https://youtu.be/-B0Lqup3-O0 Download the script here https://gumroad.com/malcolm341
I let Dizzy collect dust for a little while, but Mr Skullface's finish forced me to dust-bust and finished her off. Sorry for the late reply folks :poly122:, I never imagined I'd take such a long break! sheckee: thanks a bunch! Pancakes: haha thanks a ton, but there are a lot of much more worthy sensei's on these boards…
Hi I'm looking to buy my first game artbook but most I find are filled more with 2D concept and environments. Are there any good game artbooks that showcase the change between 2d and 3d characters? Thanks.
Good progress so far! The new tiling materials for the floor and wall you've gone with definitely help. Like @Eric Chadwick mentioned, you'll want to look at blending textures (via resources such as the link he provided relating to LOU2.) Even at this stage, you could explore Vertex Painting (this video is a…
@Frigus @Neox @aniceto for those helping: (seems like the same topic in an alternative thread, just a heads up but some possibly helpful info for those that care.) https://polycount.com/discussion/238105/3dsmax-something-similar-to-blender-mesh-machine-offset-cut#latest
I've been perusing the interwebs in search of good training for the latest versions of V-Ray. Does anyone have any recommendations? Does it get better than this fellow? http://masteringcgi.com.au/course/mastering-vray/?action=curriculum
This is the finished result of an art test that I just took from a certain video games company. The task was creating a textured game model waist down with poly budget up to 40k triscount based on Brad Pitt character from the movie "Fury" in under three weeks calendar days. It was really a test and challenge for my…
TLDR:: If you just get some turn around renders and post the images in the post, you'll get better feedback. Do studies, use real world reference and keep going. Also books. Hey, its a good start! The first bust has interesting shapes, add in some shoulders and start working on the shoulder girdle to see where it…