I keep meaning to write a script to do this, for both Max and Maya. As EQ says it's only really useful if you're unwrapping lots of things at once. These days I find that most of the "big name" apps all have fairly comparable UV tools. Max is lagging behind in some areas (namely failing to incorporate UV editing as a true…
Wow guys thanks, the maxOps.CloneNodes function was what I was looking for. @SyncViewS, thanks for the function, unfortunately for what I'm applying the functionality to it isn't really what I need. But seeing how to structure the resulting array and all that was a big help. I'm writing a script which takes in all the…
ah okay - ive updated the script: https://gist.github.com/BenjaminSauder/d739e4566d6ca9a9f3c7 you can now easily change the naming at the top of the script. and I corrected left/right sides ;) sadly i found no way to supress the saveoptions dialog for exr :(
this might help in conjunction with using the working pivot - http://www.scriptspot.com/3ds-max/scripts/align-pivotpoint-to-workingpivot there's also - http://scripts.breidt.net/#3ptalign and - http://www.scriptspot.com/3ds-max/scripts/align-pivot-to-direction (or use blender, so simple in there) ;)
@Pedro Amorim what's the problem? I've used it on 2017 with no problem. Any error popup or anything like that? @Noors yep, Funkybunny's script also on my script list haha bringing the modo's action center to max, eventhough not as flexible as modo's.
Panda3D is a 3D Engine built on top of python. Blender can run python scripts. You can type them up and run them right in the program. I'll be using it eventually to write my own file format export scripts.
Pior: You could use a startup script or a new scene callback script to do this but it would change the ambient value for every scene you open unless you run a test to see if there has been a filename set for the current scene.
Sure no problem at all. I forgot to mention this handy little script for cataloging profile splines. You don't have to stick to the defaults you can add or remove them as needed. http://www.scriptspot.com/3ds-max/scripts/sweep-profile
Just gonna copy over what I wrote on facebook about it! Hard surface course: http://masteringcgi.com.au/course/mastering-hs/ Script that I use a ton for getting the lines after I split http://www.scriptspot.com/3ds-max/scripts/extend-borders
yes but its just point data, so unless you write a script that does something with it so that it has volume in terms of faces it will be useless. Like adding spheres to each point, merge it into a mesh and then use a retopo script to rebuild the mesh into a clean 3d mesh.