Maybe the Myth of Orpheus and Eurydice could be interesting. Basically he was a musician who carelessly played his lyre until he met Eurydice, a dryad. They fell in love and the moment things started becoming rosy, the god Aristaeus, son of Apollo, fell in love with her. She was in love with Orpheus though. He chased her…
Agreed, soften some of those, set up a camera at the ideal viewing distance/angle and make sure your angles aren't too sharp in it, I think you're going to lose a lot of good edges because you're making them too sharp. For a symetrical bake, I do this: Model the gun. Delete the 'second half' (the 2nd-Nth parts that will be…
Hmm... Well, i've haven't really been following any actual photo reference, mainly just seeing everyone else's works, and then working from my head. But, here's a compilation of some photo's i though were close to what i was going for... (wee bit cramped though...). And then some inspiring works by other members of the…
If you are going artwise and Isometrics, you should look in to warcraft 1 and 2, starcraft, C&C RedAlert1 and 2, C&C Tiberium Suns + Expension. Also observe the following online mmorpgs on the following website: http://us.91.com/ Others that are not on site are: Dragon Raja, Diablo 1. Also the non Isometric ones. FPS: Doom…
I'm really pretty surprised by all the Source Engine hate here (at polycount, specifically). I think it's pretty well known that Valve do a very thorough job of knowing their audience, down to what specs they can run. I am certain that the visuals of Source are restrained by the need to scale to a really, really wide…
Been away for some time but back to it - everyone and their mother seems to have done the recent shotgun tutorial by Millenia and I am no different... following the tutorial however I seemed to know what he was going to do before he did it and didnt really learn anything new... this isnt due to the tutorial being bad in…
UPDATEThings are starting to look good!! I finished some brick textures and made a window in order to test the variations and trims. I decided to use Substande Designer to make the brick textures because I want to have a lot of diferent brick styles for my buildings. This way I can easily swap the materials and create tons…
Overall, I like it. The textures and geometry look well executed, and you've done a good job of creating a believable scene from a small manageable asset set. A few things do occur to me as potential improvements. The arches on the right side could probably be a bit better defined by a strip of trim texture that follows…
My bro has been playing it sense it came out the other day, and sense I've been at his house for a few days been seeing it. We tried co-op for a while but really the game is built for single player and co-op felt really pointless, online co-op may give you more to do but offline co-op you basically just follow them around…
Overall, I believe you did some solid high poly modeling for this piece. Though there some things that stand out that could be improved. Right now the entire texture has this Red/purple wash on it, almost looks monochromatic. It could just be the lighting. As a result, the entire model looks like rusted metal. If that is…