Lots of great points BoonS ! One remark about this Blend file : I personally would be extremely careful with it and would go as far as saying that this file will likely cause more problems in the end. Two points about that: - The author of the page mentions that "This step requires use of the UE4 tools to retarget the…
Honestly, I think it's just to weed out applicants who don't have the software experience (1) or have an overblown sense of their ability (10). Its just a small indicator and I'm sure the rest of the questions help build a shallow profile of an applicant when taken as a whole. I cant imagine a working professional actually…
I always use a basemesh for sculpting full body anatomy. The starting point is very low poly, proportionally a bit weird, looks ugly and only resembles a human... but with a great sculptable topology working with subdivisions. After weeks to months of sculpting it, the end result is unrecognizable from the starting point,…
The methods Eric points out sound perfectly workable, and is what I would normally do, yet my trust in the client is so low at the moment that even a 1-to-5-RGB value difference might be reason enough for him to return my work. As you can imagine it's quite frustrating ha... @RN That Blender method sounds very interesting.…
Thank you Eric. I have changed what you mentioned about the front page, now each image is linked to its own category.I've been already thinking about the breakdowns, but I don't know what to do or how to arrange them. For example, as you said, emphasise my best illustrations doing callout sheets. Or starting a new section…
@ cptswing - The link is broken to that modifierautoselect :( @miauu - It seems the rapidedit script requires pushing a hotkey and is not automatic. @warrenM - Do you have this script available anywhere for download? @ eric chadwick - Ah ha! Is this fundamentally the same smoothing function as turbosmooth? I am trying to…
I'd have to argue that the extra increase in polies would be easier on the system than parallax mapping is. It takes less time and memory to pass vertices to the GPU than it does to create the effect. Am I saying don't use it? No, obviously it would be more efficient to parallax map those stones in the Oblivion picture in…
Woah those links from Pete Draper are pretty great :D It is starting to become more clear how difficult this is though. I like the hatch shaders a lot but think it may be stepping a little too far away from the original design I want and if I am going to commit developers to work on this project I need to be a 100%…
I don't think he's trying to bake reflection into the diffuse of his object, but into a cube map that he will use as a reflection map on his object? http://wiki.polycount.com/CubeMap?action=show&redirect=Cube+Map Eric put this up on the wiki it covers baking a cubemap in 3dsmax if that's what you're after, I've used the…
Me and Eric (the game's creator) use to work at Target together like 13 years ago and have stayed in touch. We even stood in line at 12 AM for playstation 2's. He's a really great guy, and if you guys can help him get his stuff seen by as many people as possible it would be very cool of you. He's a good designer, and a…