Not all the professionals here work in videogames... and less doing maps ¬¬ Perfomance is not a problem if you have the newest quadro, but as you said, a quadro is not a big deal. Perfomance could be a problem for game content if you buy a cheap and old quadro 4 generations older... Try a new quadro fx 4800 or 5800 (here…
Hiya. IDK what's up with anything on your screen. Can't help you with the nodes as IDK what they do, I'm not familiar with Dot Product, so I don't quite understand what that formula is meant to say. I have however just made my own angle calculator that uses logic to skip multiple steps of Pythagoras et al to create/find…
I'd spend two weeks expressly designing the worst help file ever. Enough content to say you'd tranfered the knowledge, but designed as an Ian Livingstone Fighting Fantasy dice book Shader Help. Designing a shader See p42...... p42. Consult Chapter 4..... Chapter 4. Shader troubleshooting For more info consult Designing a…
From the sound of it, current Unity 4 users aren't going to be left out in the cold. there will be at least one more major 4.x update, and it WILL include the new revision to the GUI system. (something that a lot of users have been clamoring for) Overall, it's sounding really good. New tools and toys to play around with.…
Render props and environment sets in marmoset, since that is comparable to UE4 for rendering purposes for the most part. Use Unreal 4 material presets for maps outputted from substance. Usually if it looks good in Marmoset, it'll good great in Unreal 4 And you can use the marmoset viewer to display them online too. This…
Thanks. Yeah, pretty much. I decided to separate the model into 5 texture maps. 4 maps for the body and one for common things. In this case it's the front weapon and maybe the dashboard lights. That way the base model has enough detail and you can pretty easily combine 4 maps into 1 for LOD models. The exploded versions…
Can soneone enlighten me as to what is the most efficient method of texturing the robot? In the past what I have done is just give all the objects a material id and assign, 4-5 materials from ue4 on it. How can I use 1 texture for all the mesh? I understand I just unwrap all the unique parts to save space but how to make…
Well there has been a reported polycount of 1 million for the cars in forza, but I have read different things, but they are definitely over 100k. Quote: "let’s just throw some numbers out there. All of Forza 4′s cars have a polygon count of over 1 million, a huge leap of Forza 3′s 400 000 polygon count."…
I also recommend buying a used Wacom Intuos 4 Medium, you can get them really cheap and they are worth every penny and more. I bought a new Intous 4 Medium back in 2010, and have used it very heavily since the day of purchase, still going strong with no sign of slowing down. You can get them used for like 100USD if you…
In Unreal 4 they replaced distortion with refraction. I haven't looked into it yet, still learing a few other things before I get to it, but here is the unreal 4 documentation for it: https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/MaterialNodes/1_14/index.html OH I DIDN'T READ THE LAST THREE POSTS!…