yes i read through it, and im not sure i understand what to look for? I've been turning it on inside 3dsmax a few times. Since 2017 they have the colored checker pattern. So how can i tell if there's a distortion or things are reversed? and how do i go about and fix the problems? Im sorry for asking all these noob…
Hey guys Just a quick update to my playable character animations. I have worked on the skinning a little bit as it was clearly rough before. I have added in the crouch anims, the sprint anim and various jumps. I have also included in this video a rough draft of a "take down" I am working on. [ame="…
No I dont think so. Actually UE already has an old version of the open vdb library included but its so old, it cant import vdbs newer than 2017 or so. Also, making polygonization makes more sense to me because if it would be a vdb, you would still need to turn them into polies first when you would want to fork with them in…
I'm using Photoshop CC, seems to be present since 2017's version, probably earlier (oldest installed version I have and still use). I tried to look a little bit deeper into this, but surprisingly can't even find the file's link in the "File Info"s raw data. I presume the "reveal in explorer" feature is handled by Window's…
Hi Nixellion, I'm Yanbin.bai, the creator of "Spring Magic in Maya" I know it may a bit late, but just let anyone who interested in this question to know: Spring Magic in Maya already supported FK controller calculation as the way what you looking for in latest version. You can found the tool and download as free here…
Okay so, there's clearly some connections going on between your controller rig and your objects so it'd be cool to see a node graph of that, maybe your hierarchy too. In the meantime, I captured a quick video demonstrating what I think the solution to this is. Essentially Maya's default rotation order does Y then X. You…
Well in that case it's a different brdf shading model. Aside from the new ART renderer shipping with max 2017 the other offline Renderers don't use the metal/rough workflow. Vray, for example, uses its own implementation of microfacet ggx and not the Disney brdf. The shader is driven by reflection/glossiness and you don't…
Actually Maya has one of the best UVs tool out there after the redesign in the 2017 version and the integration of Unfold 3D, it is one of my favourite things of Maya especially if you don't place seams manually but do something like: auto uv one piece---> stitch them together---> unfold---> maybe press another button to…