Thanks for the feedback, those tuts were very handy :) Used them to update the current panel attachment and make the wall itself. Full of idea's now...More tomorrow :) Using 512 textures btw;
Audigy 2 ZS bitches, best card evar... But for a budget, i'd recommend another Live card or a SB PCI 512 model. If you are REALLY poor, go with the SB PCI 128 model.
Thats nuts.. on topic however: http://img.gamespot.com/gamespot/images/2006/022/929485_20060123_screen005.jpg Why is Jonny Wilkinson so huge?! http://eur.news1.yimg.com/eur.yimg.com/ng/sp/empics/2415949
actualy what i was wondering was how do the specs compare to other tablets... a4 512 preasure levels 24 micro cels 0.42 pen accuracy Is this bad or good or what!? Cheers Jody
Bungie, I think they use whatever size works. But they're really special case. 512 + 256 = 768 not that odd really. I could see how someone might think that's a standard size.
you can also pick up Issue 112 January 2009 of 3D world, it has tips on what, how, and who you should ask questions to get the most out of a 3d degree.
both have 512 levels of presure; just different aspect ratio. 4x5 graphire vs 3.6x5.8 for the bamboo. Can't find stats for graphire's report rate; the page hangs on load for some reason.
[ame] http://www.youtube.com/watch?v=KWY_qZiCTDY[/ame] Another video. This time showing how to setup mudbox 2012 to paint your texture maps in a realtime shader environment. Painting specular = bonefest.
Is the Node based editor in 2011 too? I like Node based editors but in this case it doesn´t really fit.It´s too slow. I switched back to old style in 2012 for that reason.
I'm using Maya 2012, supposedly smooth mesh is supposed to be renderable but only in mental ray. I've also tried rendering in Mental Ray with smooth turned off and it still comes out black.