ummm, posting the same thing in two seperate threads is frowned on. In case you forgot, here is your other thread. But here is my crit from the other thread as well. Ask and you shall receive Over all, Id say your timing and your weight are the two biggest things you need to work on. But posing is also up there. The whole…
In a nutshell, repetitive combat and a poor F2P business model. The combat is pretty fun, if a little button mashy. It just gets so repetitive so quickly. It's not even the "grinding" that I have a problem with here. Your first challenge is a jelly. The next is two jellys. The next is three jellys. After that is three…
You can apply here : https://smrtr.io/8DgZR Gameloft Montreal is seeking a new Lead 3D animator to join the team for LEGO® Star Wars™: Castaways, an Apple Arcade exclusive that has already reached the top of the global charts! Praised by gamers for its story, game mechanics and graphics, LEGO® Star Wars™: Castaways is a…
Knald 1.2.1 Released! New build ahoy! Since the 1.2.0 release of Knald we have been hard at work fixing a few bugs and adding a few miscellaneous under the hood improvements. Time for the Knald 1.2.1 Hotfix release! Go to page 12 for details! We are happy to announce the Knald 1.2.0 has been officially released & is a free…
You can say what you want about Vista really, but the end of the day. These are the exact same arguements I saw going around when Windows XP was replacing Windows 98/2000. No one speaks of Windows Millennium Edition because 90% of retards believed just because it supported Windows 9x drivers that ment it supported them…
I'm Aware i am the minority in this forum as far as politics go, that said i am not expecting a warm applause or welcome to the following comments. Alot of yall had asked for me to extend my reasoning beying my previous one liner post. My 10 cents I'll admit, of course, i am Republican. Its highly unlikely I'll ever Vote…
12. Low Poly - UV Mapping The process of UV Mapping prepares your model for baking and texturing. Doing a good job here will improve the potential quality of your textures and make the texturing process easier. There are a few things to consider when making a texture map. Youll want to prioritize texture space for focal…
Kevin's post pretty much sums it up but I'll share anyway. I have to say though, I wish I had the kind of time he does to spend on assets at work. No doubt they crank out an amazing amount of content at such a high quality bar, but the LD's there are masters of reuse and repurposing assets! The workflow and process of…
Just as an FYI, this is a construction thread. I've decided to go back to looking for a job as a character artist in the coming new year. Even though freelancing is going well, I would love the opportunity to work in a studio. To that end, I've decided to revamp my portfolio and update it at the same time. This is dual…
Team name: Gnomes^Nth Studios (Not registered or anything, just the name of the website) Project name: Imperiums Brief description: A sci-fi tick-based Browser based game with a simple graphical map in very, very early production. I've been mainly doing back end things like code to generate the map database, game database,…