wedrawcomics.com is in their open beta phase, if you like pseudo competitive drawing you should probably join as long as its open http://beta.wedrawcomics.com/ for example here is a comic im drawing in:
Even in such cases it doesn't prevent you from having perfect shading without any visible pinching by just editing , transferring vertex normals. Nobody used sub-d topology on static meshes in games before. Only on characters. Now it looks like a must for some uncertain reason. Here is an example how with totally "bad"…