Topogun and Knald results Topogun and the cube with hard edges gave some problematic output. Knald textures have an Alpha on top which hides the edge padding/dilation.
Blender basics, shows how to use measure tool to measure edge and angle. Happy sharing and I hope this helps. #blender #cgian #b3d Watch here, https://youtu.be/8Nm_iREOIcY
To Select an edge ring you can just double click an edge to select that loop. For the ring select the edge, then hold ctrl and right click, then Hover over "Edge Ring Utilities" then over "To Edge Ring" and release and it will select an edge ring. I wish there was a quicker way for selecting edge rings like there is for…
Hi, is their a way to get a hard edge after smoothing a model (smooth mesh preview)? The "preserve hard eges" checkbox seems to do nothing. And I don't mean closer edge loops but a real hard edge. Thanks in advance.
select all edges and then open tool to do all edges together? Then remove curved edges edge weight. that's how i do it usually. now how to preserve creased edges between maya and blender ;P
try this (convex only though so concave would need to split into convex then recombined after being wrapped individually)... -- creates a ray point along the edge fn getEdgeRay msh edg = ( ze = edg - 1; a = (mod ze 3) + 1; b = mod a 3; fverts = getface msh (ze/3 + 1); v0 = getvert msh fverts[a]; v1 = getvert msh fverts[b +…
Its kind of a solution, but this is more for overlapping edges, whereas im after edges that are very close together. or within a certain distance. Thanks for the help tho. This is a pretty useful modifier.
if your objects already come with per vertex shading then the hit comes at the seams/hard edge as that requires another set of verts at the seam in the engine (which would also occur with a mapping seam btw) so the overall hit is usually quite small but it's worthy of consideration.
Hey there, This must be the millionth thread on this normal map business but I couldn't find anything related to my specific problem. I think I've done everything right, but still I get some black edges with my normal map. https://www.dropbox.com/s/gz6tj89eyrhgaox/BlackEdgeHelp.jpg On the left you can see the UVed model,…