W2Studios/Seoul/Looking for freelance 3D props, background Modeler W2Studios, a VFX company located in South Korea is looking for freelance 3D modeler. Our project will be related to making game cinematic and this requires creating 3D props, background for realistic here’s our website information for…
Ok there appears to be some confusion on both sides because I'd initially thought you're already defining secondary shapes whereas now seems as if you've begun this model using a dense high poly grid, instead of following a conventional polygonal workflow regardless of whether your end goal is either creating a game asset…
As a working artist in the VFX/Game Industry; I was sharing with a friend a piece of work that had been produced by an AI from a Youtube video and he as a working modeler became concerned seeing huge part and swathes of his work being automated; specifically as an artist in smaller mobile/independant studio. The video in…
Thanks, teodar23! That's a honest and good advice)) But... there is alwas a "but")) I'm not a programmer and prototyping makes me cry every time, just pulls me back. What I want to achieve is to create a believable world, interesting story and clear vision of game mechanics (text explanation + some of my Super Pro BP code…
A thread like this is never complete without the classic Gollum WETA Workshop wires. :D Not great resolution, but these are by probably THE most legendary character topology modeling pioneer, Bay Raitt. This is full film/VFX topology and built for much more complex facial rigging and render-time sub-div, but definitely…
http://www.thegnomonworkshop.com/store/product/770/Outdoor-Lighting this is an excellent dvd to invest in. I disagree that GI and FG are the best way to go. They are far too render expsensive and rarely used in production for exterior scenes. They are mostly used for interiors. Knowing how to light properly by placing…
I actually think theres a problem with just saying CGI, because most of the time people will think of it in terms of characters. However I think that most of the CG/VFX burden on films go unnoticed by a large amount of people, even films that don't feature any otherwordly entities(like aliens, spaceships, monsters etc.)…
Amplify Color is not just for 3d games, flexible and robust it covers all your 2d game requirements. Check out this awesome project by Free Lives, an independent game design studio based in Cape Town, South Africa. You play as 80's and 90's action heroes waging war against terror in almost entirely destructible nostalgic…
another thing to consider is some companies print out your CV/Resume to bring into the meeting for interviews to go over, and a lot of the time its just black and white laser printer. So having images behind all your text that are similar in terms of value can make it unusable or unreadable. the second I see stats bars or…
Really good work on the chair and guitar and decent presentation too. This character doesnt have the same level of polish or attention to detail. The vfx dont look good on that light saber wip thing, I can easily see the edges of the polys and because the contrast is so high with the background thats the first thing I look…