There wasn't any skeletal animation in Quake 2 right (been a while) Therefore, one and only one animation plays. so if you animate a guy running and shooting for the fire animation, he'll be running, yet standing still when you fire while standing, which would look worst then 'sliding' and firing when shooting. Was that…
dude if you are in london I will come out for a beer. just tell me where you are hanging out. I am working down in brick lane right now and can come out anytime. Perhaps I can drag out a few of the guys from my place. I am working freelance at the moment in house at ' slide'
i dont know if you can do it that way, you can zoom the planet to take up your whole screen then press t to drop it down flat, then draw on it in 2.5 d and use the ` key (next to the 1 key) to slide the canvas around go to document menu and change the size to what ever rez you want
Well, I knew, I rather hoped that you didn't though. I'll just pop over to Elephant and Castle by using Davidson's olde Gown. By the way, use of anything more than a D6 is frowned upon in the UK, and even they are only allowed following Templeton's Rules. Since this is an international game though I think we'll let it slide
I have a speaker next to my desk at home, I twist my chair 30 degrees towards it and puts my legs up on it at near shoulder level while sliding down in my chair. I think Im going to die of back problems in afew weeks of this but its its the only way to sit without going insane.
I always set "create meshes single sided" in the Preferences -> Modeling section. This means you'll never have to change settings in future. In general (in my experience anyway) you're far more likely to want single-sided meshes than double-sided, so you can just explicitly set that per mesh when you want double-sided…
Thanks, I went side view because James was saying quite a while ago I should go for a side view. I'll look into the little foot problem. I've actually worked on the legs and the torso quite a bit. It's got a good side to side, up and down, some rotations, stuff like that. I'll upload a front view as well soon. Thanks,…
ya, looks concave to me as well. i think its the shadows around the nose actually. yes, the right side is darker, but the left side is dark as well, when thats the side the light is coming from. dark shadows on both sides push the nose back into the face. i really like the colouring in the eyes thou. you did a pretty good…
A very quick explanation on why you want to use quads and edgeloops if reasonably possible: -it'll give you a better overview, and better control of the mesh -it'll be easier to optimize (you can delete an entire edgeloop without affecting the rest of the model) -it'll subdivide better (does not apply in this case) -it'll…
For the cylinder of that size and detail, 8-6 sides is very low and the final result will have very noticeable hard edges. I'd suggest something along 16-24 sides for the main tube, and have decreasing side counts for details that are seen less or from very slight angles (small screws, holes ). The exception would be…