Have no experience with blender. Steps seem easy enough, but since I would do most of the work in max and have to change second UV channel often it would be quite inconvenient to jump between max and blender. Will bother my blender-savvy colleague, maybe he can try it out. Thank you. UDIM way is doable in max, but I don't…
I don't work for them or anything, but I feel everyone should go on here and vote if you haven't. They seem to be actually listening to us somewhat. I got an email saying they've completed a Render Pass Manager for max now, from what people voted on.…
Ok, we've upgraded to Max 2012 (from Max 9) here at the office. It looks like I can no longer Shift Click an object (or Gizmo) to create a copy of that object in it's exact location. I can still Shift Drag an object (or Gizmo) to create a copy but that moves the mesh which is undesirable for my needs. How can I fix this or…
Hey to all, I was wondering if anyone knew a Greeble alternative for Max 2012 (even Max 2011-2009) which would work. So far I have been using the Ribbons Random Selection and making clones of the planes and shelling them. Anyone has any other tips? Cheers and ciao.
Seriously, lighting in Unity... I don't think I'm really up to it. I'm getting really strange results every time I try. I'm not trying to use the light maps in max but I'm wondering how I can use external light map on single objects that share the same material. I think I can do it unwrapping the level in atlas mode. But I…
Hey everyone, It's probably the 1000th topics talking about this problems, but after reading every topics as possible about this subject, I didn't solved my problem. So I recently try to add normal map on my 3D models to improved my skills in 3D modeling. But I quickly hit on the problem of visible Edges and Seams on my…
I'm trying to get a normal map from this cylindrical object: But this is what I get once I bake the normal map in 3d studio max: So my questions are: 1- How to solve those wavy weird lines? I've tried painting in Photoshop but I got weird artifacts, and come up the seam. Probably because I changed the tangent basis doing…
Hey guys, I`m wondering if there is a quick and easy way to display hard edges on my mesh in 3d Studio Max. Here is a screenshot from Maya to explain what I`m looking for. Top object, hard edges in purple. Bottom object, all edges. I`m looking for a way to toggle between these two modes in max or just a way to display the…
you should be able to use mayas .obj format, heres a couple handy plugins: Max to Obj http://www.habware.at/max6/Max2Obj6.zip Obj to Max http://www.habware.at/max6/Obj2Max6.zip I haven't checked if theres a version compiled for later max versions, but that might work anyway if you do have 7/8. set the vertex scale to 1 to…
Whenever I export my models or animations to Unity, I get a offset in axis. Do I compensate for this in Max by rotating the axis to the fix the offset inside of Unity. Or is there a option for a layout of Unity's axis in Max's settings? Help and feedback is much appreciated.